Tags
Creators
Details
Licensed ARR
Published 7 months ago
Updated 4 months ago
All versions
1.0.8-SNAPSHOT
Release
Animorph | Mod 1.0.8-SNAPSHOT4 months ago 548
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Fabric
Supported environments
Dedicated servers only
Changes
- Fixed an issue where hiding bones in a full-body model layer to hide parts of the base model did not work.
- Removed an unnecessary log.
- Fixed an issue that prevented the fly animation in the simple_pose and extended_pose controllers from starting.
- More controllers and more states have been added to the extended_pose controller (more info on the wiki).
- The way animation controllers are registered in a model’s settings has been changed.
- Settings have been added for the animation controller where you can modify the transition time for the controller or for each individual animation state (these are known as animation transitions).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kYQBpr5Z:9BfWizlf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kYQBpr5Z:9BfWizlf"
}

