Tags
Creators
Details
Licensed ARR
Published 8 months ago
Updated 1 hour ago
All versions
1.0.4-SNAPSHOT
Release
Animorph | Mod 1.0.4-SNAPSHOT7 months ago 461
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Fabric
Supported environments
Client-side
Changes
- Added 2 new animations for when the player swings with their left and right hands.
- Added options for the first-person model such as showing arms with custom animations, showing items on the arm, showing armor on the arms, showing the model, and hiding the model's bones.
- Added an option in the layers to be visible in first person.
- A new animation controller called “arms” has been added, which will allow both arms to be animated on certain occasions.
- Animations have been added for when you hold an item in your arms, poses, and arms in first person.
- A swing has been added for when you hold an item in your arms.
- The fall_flying pose animation has been added, which is when you are gliding with an elytra.
- Idle, walk, and sprint animations have been added to the extended pose for the flying animation.
- A problem with bob viewing has been fixed; it used to cancel all the time, but now bob viewing is only canceled when there is a camera animation.
- An option has been added to apply an offset to the position of the model in first person.
- Fixed an issue with text cubes; when mounted on an entity, they did not fit with the model.
- Fixed an issue with query.yaw; when mounted on an entity, it did not return correct calculations.
- Partially implemented the system for uploading models, animations, and textures using blockbench with a single click (not yet ready).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kYQBpr5Z:sz1DCEiY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kYQBpr5Z:sz1DCEiY"
}

