1.0.3
Compatibility
Changes
1.0.3 Changes: Fixed bugs involving horse armor and duplicate horse armor types, Leather horse armor is now correctly dyeable. Additionally, modified horse armor has slightly different stats, offering knockback protection and higher armor toughness compared to vanilla horse armor. Updated drops for Iron Golem and Zombie variants to reflect gold, iron, and copper scarcity. Fixed Trim Sprites(?). (It looks like updating to 1.21.10 fixed it, because I didn't do anything.)
Backburner Bugs I'm aware of, and are pending fixes: Fix Pleather Armor Dyeability. Fix Advancements for Armor since ModdedArmor is new entity. Chain Horse Armor Model and Texture is identical to iron.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CcyXMc07:9xxucZGO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CcyXMc07:9xxucZGO"
}

