2.1
Compatibility
Changes
Added
PDA: Handbook tab
Search, recently opened list, checklists that remember your ticks. Sections: Getting Started, Zones and Biomes, Contamination, Emissions, Artifacts, Gear, Trade, Quests, Structures, Enemies and NPCs, Controls, Lore, FAQ. Dossiers for 27 anomalies, with filters by type. Each covers a description, how it works, what’s dangerous about it, where it spawns, what it drops, and a tip. Animated pages and anomaly photos. Articles link to each other and pull current values from the settings.
Artifact containers
Every container now has a description and its own back model: Berloga, Hive, KSM, Zone Legend, Skif, Kontur, Kovcheg, Frost, Filter, Lead, Screen. The tooltip shows slot count and the container’s own stats. “Total bonuses” is now “Total (container + artifacts)”. Added blueprints for Berloga and Zone Legend. They drop in large structures, and the barter trader crafts the container.
Map builder tools
Linked Portal: right-click a block to place the first portal, right-click again anywhere to place the second. The pair stays linked permanently. Shift + right-click in the air cancels. Contamination Zone Marker: right-click changes the radius (2-16), Shift + right-click changes the type (radiation, thermo, bio, psi). Acid: acid block (green and red) and acid puddles.
World and structures
Duga radar: New big and small antenna layouts (duga_big, duga_small) and a command complex. 24 new loot tables by room type (armory, archive, medbay, safe, data center, and so on). New building blocks: bars, relay box, hatch, button, weathered steel with stairs, slabs, fences and walls. Ladders and relays reworked, plus a command for building the complex. Electric effects and wind reworked. Thermo zone, fully reworked: Added the cooling tower (thermo_cooling_tower) with 4 chest types: core, duty room, rim, supplies. New hills, fissures, burning patches and undergrowth, plus updated terrain and ambience. Old ruins, craters, lava lakes, ash patches and Ember Leaves are gone. Structures: the 13 separate structure_set files (bio, psi, thermo, laboratory, ZGRLS) are replaced by a single huge_structures.
Visuals
Prism: new model and animation. K-105A Monolith armor now has a glow layer. Changed Barter and traders updated. Anomaly stats, bubble portal, PDA settings and PDA contracts updated. Changes to artifact render LOD, fog, sky, particles and helmet hiding. en/ru localization updated, about 1000 new strings, mostly the handbook. Removed Ember Leaves block (thermo_ember_leaves). Old thermo structures, features and separate structure_set files (see above).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZazGNjSE:3RCsV5B3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZazGNjSE:3RCsV5B3"
}

