2.0.0
Compatibility
Changes
The "Super Station" & Persistence Update ** Major Features:** The "Super Station"
6-Slot Simultaneous Repair: You can now repair an entire loadout at once on a single Armor Stand!
4 Armor Slots: Helmet, Chestplate, Leggings, Boots.
2 Handheld Items: Main Hand (Right-Click) + Off Hand **(Shift + Right-Click).**
Universal Item Support: The repair station now accepts any damageable item in the game—Swords, Pickaxes, Axes, Shovels, Hoes, Tridents, Bows, Crossbows, Shields, Fishing Rods, and even modded tools. ** Smart Interaction System:**
Show Arms: The Armor Stand automatically grows arms when you place a tool in its hand, so you can see your items being repaired. ** Swap Support**: Fully supports vanilla item swapping. Right-click with a new item to swap it with the one currently being held.
Gameplay Mechanics
Persistent Anvil Damage: The Anvil underneath the stand now takes damage realistically and persistently.
Logic: Every time an item is repaired, there is a chance the anvil will degrade (Anvil → Chipped → Damaged → Broken). ** Persistence:** Damage is saved to the world block state, meaning it won't reset if the server restarts. ** Audio/Visuals:** Plays standard Anvil Use and Anvil Break sounds synced to all players. ** Incremental Repair:** Items repair gradually over time (tick-by-tick) rather than all at once. Removing an item early keeps its partial repair progress. ** Safe Drops:** Fixed a critical issue where items would vanish if the stand was broken. Items now drop correctly with their exact repair status intact.
Technical Improvements
"Search & Destroy" Anvil Detection:_ Implemented a robust detection system that finds the anvil even if the Armor Stand is floating slightly or misaligned, ensuring the station always functions._
Server-Side Authority: All repair and damage logic is now strictly enforced on the server side to prevent "ghost" block updates or client desyncs.
Crash Fix: Resolved a 1.21 compatibility crash related to entity method signatures (ServerLevel requirements).
How It Works Place an Anvil. Place an Armor Stand directly on top of it. Right-Click with armor to equip it. Right-Click with a tool to equip it in the Main Hand. Shift + Right-Click with a tool to equip it in the Off Hand. Watch the particles (Red → Green) as your items repair over time! **Be careful—your anvil will eventually chip and eventually break after heavy use.**
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7zLnidL1:pKe9h5fh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7zLnidL1:pKe9h5fh"
}

