Tags
Creators
Details
Licensed ARR
Published 11 months ago
Updated 9 months ago
All versions
1.0.7
Release
Attack on Titan: Helos 1.0.79 months ago 312
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
AOT: Helos / 1.0.7
- Fixed hooking on entities without gas
- Gave scout cloaks a hood toggle (hides username, further decreases titan detection range)
- Added titan and player kill counters
- Updated ODM cable rendering
- Added tooltips to the bloodlines in the menu
- Adjusted titan spawning conditions to be more alike other monsters
- Iron Bamboo now grows properly
- Bonemeal now works on Iron Bamboo
- Added new "Scout Camp" structure
- Villagers can now have bloodlines
- You can now give blood tests to Villagers
- Added the ability to extract spinal fluid from Pure Titans
- You can now inject spinal fluid into Eldian Villagers & Players to turn them into Pure Titans
- Added a yell keybind + titan roars
- Added the ability to extract royal spinal fluid from self/others
- Added smoke grenades
- Added ability to fill smoke grenades with royal spinal fluid
- Added royal yelling to transform afflicted entities
- Royal entities will scream on death
- Added compat with MCA villagers
- Royals can now scream to set attack target of nearby titans to looked at entity
- Royal converted titans will no longer try to target their creator
WIP Content
- Implemented start of shifting system
- Added visual and sound effects to shifting
- Added Attack Titan (Commands only /aothelos)
- Gave attack titan the ability to grab entities
- Gave attack titan the ability to hurt other titans
- Attack Titan now has walking animations
- Attack Titan can now throw entities
- Added stomping m1 for Attack Titan
- Added player pure titan
- Added base for customization menu
- Added custom player skin toggle
- Added gamerules for future, singleTitanShifters & shifterLifespan
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rDOyswTp:cQkxWgUF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rDOyswTp:cQkxWgUF"
}

