1.5
Compatibility
Changes
Hey everyone, lovers of high FPS, witnesses to 15-frame slideshows, and those whose graphics cards are still trying to summon Satan on ultra settings! The dev team is back, and we have some fantastic news—ApexScaler 1.5 is officially out for Minecraft 1.9 and 1.9.4!
We fully loaded this release: overhauled the engine, slapped some smart brains onto mobs, brought in crisp shaders, and redesigned the menu so your eyes can rejoice while your hardware decides not to pass away today.
Here is everything we crammed into version 1.5:
What's New in ApexScaler 1.5:
- Brains on a Diet (Smart AI Optimization): Hostile monsters over 32 blocks away are now twice as dumb, while peaceful cows over 16 blocks away enter a full-on comatose state and update 4 times less often. Your CPU can finally breathe a sigh of relief, and that zombie behind the wall stops ruining your frame pacing. If you crave pain and suffering, you can always toggle this off in the settings.
- Pure Clarity & New Shaders: Packed in two crazy new modes! AED (Sharp Edge) calculates gradients to restore pinpoint sharpness without making your game look like a soapy mess. Crisp Snap targets maximum contrast and makes edges so sharp you could accidentally slice your eyeball on them.
- The Menu of Your Dreams: Dumped the clunky old text box for a smart FPS button complete with a live blinking cursor. We also locked the E key while typing, so your inventory won't violently close right in the middle of entering your dream framerate.
- Arrow Navigation & Fast Presets: Added nifty arrow buttons (< and >) across all menus so you don't have to cycle through options like a game of Russian roulette. For FPS limits, you can now snap between 30 and a cosmic 240 FPS in a single click.
- Erased from Existence (Advanced Culling): Mobs beyond 36 blocks walk straight into the void and stop rendering entirely. Anything closer than 5 blocks is always drawn so creeper jumpscares stay high quality. Mobs behind solid walls over 10 blocks away are checked via RayTrace and instantly vanish from your screen, much like your hopes and dreams.
- Saving You from Item Frames: Finally brought item frames to justice! No more horrific lag spikes inside giant storage rooms or heavily decorated bases.
- Adaptive Resolution on Steroids: The smart EMA algorithm tracks your performance every 250ms. The second your game starts choking, the mod dynamically lowers resolution by 2-15% to restore buttery smoothness. Once things calm down, it waits 2 seconds before gently restoring full quality.
- Atmospheric Fog & Dynamic Buffers: Framebuffers now recreate themselves on the fly with zero freezes, while fog accurately reads environmental colors so your game actually looks good.
- GPU Crash Shield: If your graphics card decides to burn out on the job, the upscaler won't crash your game. It will politely disable itself, drop an F in the chat, and hand control back to the stock engine. Keep playing without restarting!
- OptiFine Detector: Checks for active heavy shaders every second and pauses itself in time to save your monitor from turning into an eldritch kaleidoscope.
- Full Auto-Saver: All your favorite toggles and tweaks now save straight to apexscaler.cfg.
If you have any questions, brilliant ideas, or suggestions on how we can speed up this blocky hellscape even further, shoot an email over to fnaffoxy404@gmail.com and I will reply as soon as humanly possible!
Download it, test it, squeeze out every last frame, and enjoy the game!
P.S. Yours truly, Foxdragon & Kaviral_
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:X8w46Ci0:GATZ6C8h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:X8w46Ci0:GATZ6C8h"
}

