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Licensed MIT
Published 2 months ago
Updated 4 months ago
All versions
1.3.0
Alpha
Api Bridge 1.3.04 months ago 15
Compatibility
Minecraft: Java Edition
1.21.9–1.21.11
Platform
Fabric
Supported environments
Client-side
Server-side
Changes
v1.2.3 — RLE Depth-Map + Sparse Inventory
Enhancements
viewport_blocksnow uses RLE compression — Previously 288 ints (144 flat [depth, blockId] pairs). Now consecutive identical rays are merged into runs:[[count, depth, blockId], ...]. Typical scene: ~40-60% fewer tokens vs. flat format. Empty state returns[].inventory.slotsnow sparse — Previously 41 fixed[item_id, count]entries (82 ints + JSON overhead). Now only non-empty slots are included, each as[slot_index, item_id, count]. Empty state returns[]. Early-game saving: ~6-15 token vs 165.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2YXzNo1j:6RZXJqv3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2YXzNo1j:6RZXJqv3"
}

