Tags
Creators
Details
1.16.5-1.0.0-r
Compatibility
Changes
FIRST STABLE RELEASE
-
Added config option for previously undocumented feature that pauses the day-night cycle when no players are online
-
Added config option for various armor mobs can spawn with depending on difficulty
-
Fixed acid rain event and thunderstorm event fighting over priority
-
Made the Apocalypse debug command less terrible
-
Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.
-
Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)
-
Added "midnight steel block"
-
Added new advancements
-
Added optional logic for Destroyers to try and destroy their target player's respawn point
-
Fixed full moon ghasts' NBT not always being read properly
-
Fixed rain damage bug in multiplayer
-
Acid rain has been remade into an event rather than something that happens whenever it rains
-
Improved Grump's fishhook precision
-
Fixed Grump target logic
-
Finished implementing the Fearwolf
-
Finished mob armor handler
-
Grumps can be tamed with Fatherly Toast
-
Fatherly Toast can now be obtained more easily, in the form of dungeon loot
-
Full moon mobs now properly despawns if their target player dies, if enabled
-
Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck
-
Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs
-
Made the Ghost and Grump's movement a bit more sluggish
-
Made the difficulty text in the HUD translatable
-
WIP Ghost freezing - Not implemented in any meaningful way
-
And maybe more fixes I have forgotten about
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Apocalypse-Rebooted-1.16.5-1.0.0-r-api.jar | Unknown | 9.52 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iKWDQkn3:N1bZaDeT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iKWDQkn3:N1bZaDeT"
}

