Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 months ago
All versions
1.20.1-2.5.8-r
Release
Apocalypse Rebooted 1.20.1-2.5.8-rlast year 622
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
- All the mod's configs (except server/world config) have been completely rewritten using Crust's config API
- Added a bunch of new config settings
- Fixed difficulty hud renderer offsets breaking and not making any sense
- Added optional boss-bar Y render offset for difficulty hud renderer
- Fixed player difficulty not being copied over and updated properly when the player dies or comes back from The End when in creative mode
- Made some changes to Dynamic Trap (now omni-directional, which affects the AoE)
- Increased sound volume for Seeker and Destroyer
- Reworked internal event system; players can now have multiple Apocalypse events running at once
- Fixed explosion calculators for Seeker and Destroyer being wonky
- Breecher explode-block targets are now in a config block list rather than a block tag
- Tweaked some default values in the mob buffing config
- Fixed keybind for descending when riding a Grump not updating correctly
- Fully implemented "Midnight Steel Armor", a new armor set that changes stats periodically during full moon nights
- Added new Apocalypse event "Call of The Shadows"
- Added new mob "Shadefiend"
- Fearwolf now applies slowness effect on attack instead of blindness
- Added config options for reducing or resetting player difficulty upon death
- Reworked acid rain rendering to be more compatible with other mods, such as Serene Seasons
- Added config option for "Acid Snow" (basically makes the acid rain affect cold biomes as well)
- Added config option for disabling Apocalypse event start messages
- Fully implemented "Grump Interact" keybinding (lets the player launch a hook when riding a Grump)
- Tamed grumps now display a death message in chat when killed, like other tamed creatures
- Fixed players getting kicked on dedicated servers for flying when riding a Grump
- Acid Rain event now only triggers in the overworld
- Some translation changes to US english
- Added config option to allow all living beings to be damaged from acid rain, not just players
- And probably more things I may have forgotten about; be sure to browse the configs!
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iKWDQkn3:qjuM6pXN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iKWDQkn3:qjuM6pXN"
}



