All versions
3.1.0
Release
apocalypse_end 3.1.0last week 133
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Ember-Extinguishing Divine Light Sigil of Origin - Changelog
V3.1.0 - The Twelve Remnant Curses
🆕 New Content
Core Item
- Ember-Extinguishing Divine Light Sigil of Origin: A powerful cursed accessory. Once equipped, it becomes permanently bound and cannot be removed (except in Creative Mode).
- 12 ring-shaped slots for equipping Sub-Badges to reverse curses.
The Twelve Remnant Curses
Upon equipping the Sigil of Origin, the following curses will be inflicted:
| No. | Name | Effect |
|---|---|---|
| Ⅰ | Remnant of Weakness | All attack damage reduced by 30% |
| Ⅱ | Remnant of Wound | Incoming damage increased by 40% |
| Ⅲ | Remnant of Bloodthirst | Max HP reduced by 20%, healing effects reduced by 50% |
| Ⅳ | Remnant of Misfortune | Neutral mobs become hostile; passive mobs' max HP reduced by 30%; continuous damage after 3 minutes within 12 blocks |
| Ⅴ | Remnant of Rust | Equipment durability reduced by 20%, durability drain increased by 30%, equipment effectiveness reduced by 20% |
| Ⅵ | Remnant of Heaviness | Each missing hunger point reduces movement and attack speed by 5%; mining speed reduced by 20% |
| Ⅶ | Remnant of Dark World | Permanent Blindness and Darkness effects when light level ≥ 10 |
| Ⅷ | Remnant of Famine | Hunger and saturation reduced by 20%; hunger drain +20%; food effectiveness -40% |
| Ⅸ | Remnant of Silence | Cannot enchant; ring source power reduced by 30%; 15% chance for mined blocks to drop nothing |
| Ⅹ | Remnant of Solitude | Cannot tame mobs; existing tamed mobs are instantly removed |
| Ⅺ | Remnant of Remembrance | Each death reduces max HP by half a heart; 20% chance to permanently lose an item |
| Ⅻ | Remnant of End | Daytime shortened by 20%; nighttime extended by 20% |
Sub-Badge System (Curse Reversal)
| Badge | Corresponding Curse | Reversal Effect |
|---|---|---|
| Badge of Valor | Ⅰ·Weakness | Attacks become HP-modifying damage (ignores invincibility frames); bonus 5% max HP true damage |
| Badge of Fortitude | Ⅱ·Wound | Incoming damage capped at 10% of max HP (Boss-level damage limit) |
| Badge of Life | Ⅲ·Bloodthirst | Max HP +50% (base); +5% per experience level; healing effects restored to normal |
| Badge of Pacifism | Ⅳ·Misfortune | Hostile mobs become neutral; passive mobs gain Regeneration I; villager trade prices reduced by 70% |
| Badge of Refinement | Ⅴ·Rust | Equipment stats +50%; fully repairs durability; equipment becomes unbreakable |
| Badge of Featherfall | Ⅵ·Heaviness | Move speed permanently +20%; when hunger >5: +40% damage resistance, +30% damage amplification |
| Badge of Bright Sun | Ⅶ·Dark World | Permanent Night Vision; generates light around the player; marks all mobs within 20 blocks with Glowing |
| Badge of Devouring | Ⅷ·Famine | Hunger and saturation never decrease; 40% chance to negate projectiles and heal 5% HP |
| Badge of Resonance | Ⅸ·Silence | Source power consumption -50%; 50% chance of triple drops when mining ore; mining speed +50%; enchantment XP cost -80% |
| Badge of Hunting Pack | Ⅹ·Solitude | Neutral mobs within 16 blocks fight alongside you; can tame mobs normally |
| Badge of Immortality | Ⅺ·Remembrance | Keep inventory on death; gain 3 extra lives; stats double on each revival |
| Badge of Origin | Ⅻ·End | Daytime +20%; nighttime -20%; 3 seconds of invincibility during day, 1 second during night |
⚙️ Mechanics & Features
- Permanent Binding: Once equipped, the Sigil cannot be removed. Only Creative Mode can force-unequip it.
- Sub-Badge Uniqueness: Each type of Sub-Badge can only be equipped once; duplicates are not allowed.
- Death Penalty: If you die before equipping all Sub-Badges, all currently equipped Sub-Badges will be reset.
- Visual Effects: Ring-shaped UI with a 🔒 lock icon displayed on bound Sub-Badges.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jKso3LDV:M5PfadjZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jKso3LDV:M5PfadjZ"
}




