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Licensed MIT
Published last month
Updated 22 hours ago
All versions
2.3.0-1.21.1
Beta
Applied Quantum Inscriber 2.3.0-1.21.16 days ago 13
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Version 2.3.0
Added & Improved Compatibilities
- AE2 Addon Presses: Full support for inscriber press items from popular addons, including AE Omni Cells, AE2 Crystal Science, Advanced AE, AE2 Universal Press, Applied Flux, Insane AE, Mega Cells, Myotus, and AE2 Lightning Tech.
- Universal Press Support: The Universal Inscriber Press is now fully recognized across dedicated slots and inventory buffers, fulfilling any press requirement.
- Expanded Dedicated Press Slots: The dedicated press inventory in the multiblock has been increased from 4 slots to 9 slots.
- ExtendedAE Integration:
- Extended Inscribers can now be used to form the multiblock frame. Using Extended Inscribers provides a +50% parallelism boost and a -25% processing time reduction.
- ExtendedAE Circuit Cutter and Slicer recipes are automatically adapted and supported by the Quantum Inscriber, including JEI recipe display.
GUI & Usability
- Interactive Item Buffers: Input and Output buffers can now be interacted with directly inside the GUI. You can place items directly into the input buffer, extract finished products, and use Shift-click quick transfer.
- Buffer Pagination: Added
<and>page navigation buttons alongside mouse wheel scrolling to easily browse through all buffer pages.
Visual & Rendering Fixes
- Embeddium & Sodium Chunk Meshing: Fixed an issue where chunk optimization mods (Embeddium, Sodium, Rubidium) would render internal inscriber blocks behind the translucent outer glass shell. Interior blocks are now cleanly hidden as intended.
Documentation & Guides
- In-Game Guidebook: Fixed structure size tables in the GuideMe manual to correctly document the Small (3x3x3) and Large (5x5x5) multiblocks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tiQVyZMF:Bkb7VVhk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tiQVyZMF:Bkb7VVhk"
}

