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Details
0.9.8.1
Compatibility
Required content
Changes
IMPORTANT
This update makes major internal changes to many items, so please make sure to back up your world before updating.
Hotfix
- Fixed a crash that could occur when another mod added a third hand.
New Content
Spells
- Added "Thermal Slice": Slice through things like melting butter with heat.
- Added "Lightning Arrow": Where it hits does not matter. Hitting the target does.
- Added "Bloody Arrow": Defeated enemies drop an item that restores health. Common sense, right?
- Added "Sacred Arrow": Arrows that never miss are practically a staple of mythology.
- Added "Lunar Aim": A magical arrow imbued with the cold power of the moon.
- Added "Echo Arrow": Not a Vortex Fragment.
- Added "Lock-on Ray": Not very Minecraft-like at all, but I wanted to make it.
- Added "Quick Blink": Your standard emergency dodge.
Items
- Added "Spell-Reaper's Scythe": It looks like it was made to reap magic, doesn't it?
- Added "Full-auto Rapidcast Spellrifle": A rebalanced version of the Multi-purpose Staffrifle with only its rapid-fire functionality retained.
- Added "Charm of Monarch Bond": Treat your minions with care instead of throwing them away.
- Added "Emblem of Undying": A Totem of Undying you don't have to throw away after one use.
- Added "Mana Maneuver Gear": Not flashy, but it should be useful.
- Added "Quickcast Scroll Cartridge": Depending on your keybind setup, this can fill the role of actions like dodging by triggering spells instead.
- Added "Mantle of Shooting Star": Honestly, this is getting pretty close to a mecha action game.
- Added "???????? Transducer" (Malum only, hidden by default): For people who understand what “connect the staff” means.
Changes / Tweaks
In preparation for the 1.0 release, older content continues to receive extensive reviews and major balance adjustments.
Spell Balance Adjustments
- Thermal Process
- The damage portion is no longer blocked by Fire Resistance.
- The debuff portion is still blocked by Fire Resistance.
- Combustion Jet
- The damage portion is no longer blocked by Fire Resistance.
- Targets are now set on fire before damage is dealt.
- Harvest Moon
- While Craftsman's Delight is equipped, it can now shear sheep within its area of effect.
Item Balance Adjustments
- Reworked the Transcendence enchantment.
- Maximum level is now 1, and the level increase is fixed at +1.
- The range of items that can accept it has been significantly restricted and changed.
- Items that can no longer receive Transcendence after this rework will no longer benefit from it even if they already have the enchantment.
- Please check JEI for the current list of compatible items.
- Some items that previously could not exceed their spell level cap, such as Elemental Bow, can now do so.
- Transcendence is no longer mutually exclusive with Surge or Attunement.
- Reworked Elemental Bow.
- It can no longer use spells in its default state.
- Added 3 adjustment slots and 1 scroll slot.
- The scroll slot accepts the same types of spells as before, and the inserted spell is applied together with its level.
- As a result, enchantment-based spell level bonuses have been removed except for Transcendence.
- The overheat system is now shared across Schools instead of being tracked separately.
- Inserting a Recovery Rune into an adjustment slot restores the previous per-slot behavior.
- Inserting a School rune allows its spell power modifier to be changed in exchange for a mana cost penalty.
- Existing datapacks remain partially compatible, but some functionality has been removed, so reviewing them is recommended.
- Added 6 additional default supported spells, including existing spells.
- Drawing Elemental Bow in spell mode is no longer cancelled by taking damage.
- Ring of Spell Cast Parrying no longer activates while using Elemental Bow in spell mode.
- Reworked Multi-purpose Staffrifle.
- Changed its appearance.
- Removed rapid-fire functionality while aiming down sights.
- Added recoil.
- Movement speed is now reduced while aiming down sights.
- Changed to use adjustment slots and a scroll slot.
- It now casts its imbued spell instead of the spell selected on the spell wheel.
- Casting the spell selected on the spell wheel can be restored using an adjustment-slot item.
- Spells with cast times cannot be used by default.
- Adjusted cartridge return rates for ammunition used by Spellguns and similar items.
- 20% normally, regardless of item.
- 90% while Spellcaster's Ammo Pouch is equipped.
- The cooldown of Diamond Grandcast Spellgun and equivalent Spellguns is now extended by the spell's cast time.
- Twin Bladed Channeling Staff
- Its Channeling enchantment no longer summons lightning during thunderstorms.
- When Channeling triggers a spell with a cast time, the cooldown is now extended by that cast time.
- Its Riptide enchantment can now continue activating after the initial trigger.
- Added another way to obtain Silver Ring.
- This method exists in both 1.20.1 and 1.21.1, but is easier to use in 1.21.1 because it relies on Trial Chamber mechanics.
- Significantly expanded the spells supported by Protection Spell Supporter.
- Adjusted accessory drop rates from chests and changed the item pool.
- They may feel slightly rarer overall, but accessories added in later updates can now also appear.
- Accessories no longer appear from Ominous Vaults.
- This is mainly to follow dungeon reward changes made in Iron's Spells 'n Spellbooks.
- Ring of Spell Cast Parrying now interacts with certain Malum mechanics.
- When the relevant conditions are met, the corresponding interaction is shown in the tooltip.
- The functionality itself can still be used even if those conditions are not met.
Other
- Significantly changed the internal implementation of items that can hold multiple scrolls through the Spell Calibration Bench.
- These items now manage spells in a way that differs from the standard Iron's Spells 'n Spellbooks implementation.
- Their priority when being added to the spell wheel has changed, so checking spell order after updating is recommended.
- Even if an equipped item and another source provide the same spell, both are now added separately to the spell wheel, although they still share cooldowns.
- Items using this new system are eligible for the Transcendence enchantment.
- Changed the recast cast time of Commence Fire while Magi-Agent's Shoes are equipped from 0 seconds to 0.05 seconds.
- Added JEI display support for Arcanum In a Jar processing recipes.
- Scrollcaster Gauntlet now casts the spell currently selected on the spell wheel, similar to a staff.
- To use the spell selected directly on the gauntlet as before, it must now be configured through the Spellcaster's Workbench.
- Storage Stabilizer can now open the Ender Chest when right-clicked in the inventory.
- This consumes mana similarly to Summon Ender Chest.
- Mirage Avoidance now activates backward when cast without directional input.
- Adjusted Iron's Gems 'n Jewelry accessory effects that use the newly added intermediate materials. (1.21.1 only)
Bug Fixes
- Fixed Scrollcaster Gauntlet accepting the Efficiency enchantment.
- Efficiency never functioned on the item, so this does not reduce its performance.
- Fixed weapon-summoning spells with cast times, such as Slash Blade, not functioning correctly when duplicated through Echo Cast.
- Fixed Catalystbook of Chargecast not working with Ring of Spell Cast Parrying.
- Fixed damage that exceeded a Talisman of Mana Shield enchanted with Shell ignoring effects that intervene in damage, such as Malum's Soul Ward, and also causing abnormal death behavior when that damage was lethal.
- Fixed Focus Staffbow not displaying its trajectory preview when casting Artisan Smash.
- Fixed Twin Bladed Channeling Staff moving to a mob's feet when it hit the target.
- Fixed the final stair block sometimes having the wrong shape when extending stairs with Linear Build.
- Fixed Mirage Avoidance sometimes failing to begin movement in the correct direction.
- Fixed items with the Plunder enchantment sometimes granting the main-hand item the Looting enchantment. (1.21.1 only)
- Fixed Lure not functioning and Good Tides not being applied correctly when Malum was installed. (1.21.1 only, Malum 1.8.2 only)
- This is not an Apprentice's Codex bug, but Apprentice's Codex relies heavily on Iron's Rune of Protection, and obtaining Pufferfish through fishing had become difficult enough to justify a compatibility workaround.
- This fix only applies to Malum 1.8.2 and will stop applying if Malum is updated.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MYxjEv5n:AG3EvJ5F"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MYxjEv5n:AG3EvJ5F"
}

