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Creators
Details
Licensed MIT
Published 8 months ago
Updated 2 weeks ago
All versions
0.9.4
Beta
1.20.1 : 0.9.44 months ago 308
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
New Content
Spells
- Added "Mist Form": A spell for resetting the flow of combat. It does not provide actual stealth.
- Added "Bound Sword": An easy way to dual-wield when a combat mod is installed.
- Added "Bound Bow": A time-honored ranged attack method dating back to the early days of Minecraft.
- Added "Inscribe Ice": It looks pretty cool when you manage to control an area with it.
- Added "Heavenly Fist": Knock enemies down, and flatten them while you are at it.
- Added "Mirage Avoidance": A magical invincible step that may feel familiar from somewhere.
Items
- Added "Satellite Followcast Amulet": More useful as a support tool than as pure follow-up damage.
- Added "Mana Thruster": A jetpack for a magic mod. Or maybe jet boots.
- Added "Charm of Jumpcast": A leg-mounted casting tool that works like an aerial jump alternative.
- Added "Ring of Spell Cast Parrying": A limited way to defend while staying on the offensive.
- Added "Magi-Compressor Gadget" (only when Create is installed): A belt that lets you use Create tools with Iron's mana.
- Added the "Spell Throwing Card" series: A low-cost, consumable early-game version of Twin Bladed Channeling Staff.
- Added "Spell-Revolvercast Staff": Cycle through and use many different spells just by swinging it.
- Added the "Maiden of the Elements" series: This is the true all-school armor set.
- Added "Staff of Zenith": An all-school-focused staff found at the end of the journey.
Changes / Tweaks
- Added broader support for counter-spell interactions.
- Reworked Crystal Bladed Staff.
- It now fires Mana Slash when a normal attack misses.
- Mana Slash can no longer be selected directly as a spell.
- Changed Mana Slash cooldown to 0 seconds.
- Adjusted the upgrade conditions for Spell-Stained Runic Tablet and added server config support. (Mostly a nerf.)
- Nerfed Archivist's Grimoire because it was too strong from the start. Its early-stage performance has been greatly reduced, and server config support has been added.
- Added Better Combat support so the spell selection feature of Scrollcaster Gauntlet still works in the offhand even while holding a two-handed weapon.
- Added Epic Fight support for Scrollcaster Gauntlet, changing its behavior under Epic Fight. (Similar to Epic Fight's Grove.)
- Removed the ability to attach and remove scrolls through Spellcaster Workbench.
- Added the ability to attach and remove scrolls through Spell Calibration Bench.
- Changed Twin Bladed Channeling Staff so its spell activation when thrown no longer uses the Spell Dispenser handling.
- As a result, the datapack format has changed. Please refer to the GitHub wiki for the updated information.
- Changed Mana Force Blade so releasing block immediately after a successful perfect guard no longer causes cooldown.
- Updated staffs and Scrollcaster Gauntlet that could use offhand shields and similar items with right-click, so bows, crossbows, and Spellguns can also be used.
- Added support for processing items placed on Create depots and conveyor belts.
- Added fireproof behavior to some items.
Bug Fixes
- Fixed Simplified Chinese translations where the meaning differed from Japanese or English in-game text.
- Tried to improve some item icons.
- Fixed an issue where Swingcast-type items did not work when Epic Fight x Iron's Spells: Enhanced Animations was installed.
- Fixed a bug where dirt blocks from the inventory could move into the player's hand when using Earth Forge with auto-restocking mods installed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MYxjEv5n:BQb5Yjkj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MYxjEv5n:BQb5Yjkj"
}

