Tags
Creators
Details
Licensed LGPL-2.1-only
Published 7 months ago
Updated 3 days ago
All versions
1.2.5
Release
apricityui-neoforge-26.1 1.2.53 days ago 6
Uploaded by
Compatibility
Minecraft: Java Edition
26.1
Platform
NeoForge
Supported environments
Client-side
Client and server
Changes
1.2.5
Added
<iframe>— real web pages in game. Rendered by the system WebView (WebView2 / Edge Runtime on Windows) in a hidden offscreen window and streamed back into a texture, so layout, clipping, transforms and hit testing treat it like any other texture-backed element. Absolutesrconly; pointer and keyboard input is forwarded. Windows x64 + WebView2 Runtime only.<iframe>capture(auto / lossless / fast / stream) andcapture-scalecontrols, plusIframe.status()diagnostics and a frame-timing HUD stream line.- CSS scrollbar styling:
scrollbar-width,scrollbar-color, and the::-webkit-scrollbar/-track/-thumb/-thumb:hover/-cornerpseudo-elements.
Performance
<iframe>frames now travel as an incremental image stream (32x32 tile diff over shared memory); only changed regions are re-uploaded, and a static page publishes nothing.- Up to four captures in flight; the capture rate follows the element's draw rate; decoding moved off the input thread (
cmd=now 0-1 ms); pointer moves coalesced; raster capped at 1.2M pixels. - Faster item rendering, transform-only style changes no longer force a full relayout, and text measurement no longer allocates per lookup (7.45 -> 0.14 MB/frame).
Fixed
- Links opened in a new window now navigate in the same iframe instead of spawning a desktop popup, and closing a page shuts down its web view.
clip-pathpolygon fill rules, concave polygons, andcircle()/ellipse()default radii.- WorldWindow visibility hysteresis band no longer renders at full cost.
- DevTools no longer answers to a hardcoded Ctrl+Shift+I; it is now only the rebindable "Toggle DevTools" keybind.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UfPdUeGy:wwrdhxiM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UfPdUeGy:wwrdhxiM"
}

