Tags
Creators
Details
1.0.0
Compatibility
Changes
Added
Enchantments
-
Soul Capture (I-X) - Swords only. Very rare, treasure only
- Chance to drop mob spawn egg on kill
- Formula:
(level / baseDivisor) * (minHP / max(mobMaxHP, minHP)) - Configurable: base divisor (1000), min HP for full chance (10), mob blacklist
- Found in: Ancient City, Bastion, Deeper Darker temples
-
Neptune's Favor (I-III) - Fishing rods only. Very rare, treasure enchantment
- Chance to replace catch with Aquaculture neptunium loot table
- Formula:
level * chancePerLevel(default 10% per level) - Bonus: Neptunium Fishing Rod + level 4+ = guaranteed Neptunium Nugget per catch
- Supports higher levels via Apotheosis/Quark
- Requires Aquaculture mod (conditionally registered)
-
Vampiric Touch (I-V) - Swords and axes. Rare
- Heals for a portion of damage dealt
- Formula:
min(damage * level * 0.02, 2.0)(2% per level, capped at 1 heart) - Does not work on undead mobs
- Level V bonus: 1% chance to drop Fiery Blood from burning Twilight Forest mobs
-
Twilight Harvest (I-V) - Iron axes and iron hoes only. Very rare, treasure only
- Chance to drop Steeleaf Ingot when breaking Twilight Forest leaves
- Formula:
level * chancePerLevel(default 2% per level) - Requires Twilight Forest mod (conditionally registered)
- Found in: TF Labyrinth, Dark Tower, Hollow Hill chests
-
Hungry Steel (I-V) - All damageable items. Rare
- Repairs durability by consuming food nutrition instead of restoring hunger
- Formula:
nutrition * level * baseRate(default 2.0 durability per nutrition per level) - Repair priority: main hand > off hand > armor (head to feet) > inventory
- Incompatible with Mending
-
Indestructibility (I) - All damageable items. Very rare, treasure only
- Item never loses durability (Mixin on
ItemStack.hurtAndBreak) - Cannot be obtained from enchanting table, villagers, or random loot
- Found in: End City treasure chests (2% chance)
- Item never loses durability (Mixin on
-
Executioner (I-IV) - Swords and axes. Uncommon
- Bonus damage to low-health mobs
- Formula:
damage * (1 + level * 0.05)when target HP < 20% max HP - Configurable: damage bonus per level, HP threshold
-
Vein Miner (I-III) - Pickaxes only. Very rare, treasure only
- Mines connected ore veins (#forge:ores tag)
- Formula:
baseBlocks * 2^(level-1)(I=8, II=16, III=32) - BFS search in 3x3x3 cube around each block
- Each mined block costs 1 durability
- Requires Shift by default (configurable)
- Supports higher levels via Apotheosis/Quark
- Found in: Abandoned Mineshaft chests (5%/2%/0.5% for levels I/II/III)
-
Ravenous Edge (I-V) - Swords and axes. Uncommon
- Bonus damage at the cost of hunger
- Damage:
+6% per level(Level V = +30%) - Exhaustion:
level * 0.5 per hit(Level V ~ 2 hits per hunger bar lost)
-
Feral Agility (I-V) - Boots only. Rare
- Movement speed bonus at the cost of hunger
- Speed:
+4% per level(Level V = +20%, comparable to Speed I potion) - Exhaustion per block traveled scales with level
- Uses AttributeModifier (MULTIPLY_TOTAL), properly cleaned up on removal
Configuration
- ForgeConfigSpec configuration system (
arcane_enchantments-common.toml) - Enable/disable toggle for each enchantment individually
- Configurable max level for each enchantment (1-255)
- All formula parameters are configurable (divisors, chances, multipliers, thresholds)
- Disabled enchantments: hidden from enchanting table, villager trades, loot, and effects suppressed
Mod Integrations
- Aquaculture - Neptune's Favor enchantment (conditional registration)
- Twilight Forest - Twilight Harvest enchantment + Fiery Blood drop from Vampiric Touch
- Deeper and Darker - Soul Capture books in Ancient Temple chests (3 locations)
- Apotheosis - Blocks Capturing enchantment from all sources (enchanting table, anvil, villager trades, loot). Configurable toggle
- Create Enchantment Industry - Cost multiplier for duplicating Arcane Enchantments books in Printing Press (default 10x). Conditional Mixin
- Enchantment Descriptions - Integration support
Loot Distribution (Global Loot Modifiers)
- Soul Capture: Ancient City (0.1%), Bastion (0.1%), Deeper Darker temples (0.3-1%)
- Vein Miner: Abandoned Mineshaft (0.5-5%)
- Twilight Harvest: TF Labyrinth, Dark Tower, Hollow Hill (10%)
- Indestructibility: End City treasure (2%)
- RemoveCapturing: Global modifier removing Apotheosis Capturing from all loot
Other
- Localization: English, Russian
- Datagen for loot modifiers and language files
- Conditional Mixin loading via AEMixinPlugin (CEI, Apotheosis)
- All enchantments use formula-based scaling (supports Apotheosis/Quark level increases)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ODOuoV1G:MuKDlCv0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ODOuoV1G:MuKDlCv0"
}

