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1.0.6-alpha
Alpha
Archipelago Mod (Alpha 1.0.6)9 months ago 89
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
- Added Icons that show up on items that haven’t been collected if Itemsanity is enabled (+ Compat for Jade, JEI, & REI)
- Items and Traps Received on a Multiplayer Server will now be given to all players, even if there’s no one in the server
- Deathlinks will now send to other players on a Multiplayer Server if they come from a Player on the Server
- Beehives that generate naturally will now be filled with honey
- Added Option to increase the chance for Copper Blocks to enter their Pre-Oxidation State (an attempt to Oxidize before accounting for nearby Copper Blocks) from 5% to 55%
- Wither Skeleton Skull Drop rates are now handled by a second loot table in order to prevent overriding of modded loot (This does mean there is an extremely rare chance for a Wither Skeleton to drop 2 skulls, but I don’t think that’s a huge issue)
- Bumped Drop chance of Rabbits Foot drop chance from 10% to 50%
- Higher Loot Drop Rates can now be toggled on/off via the YAML settings
- Toggle Options for Jump, Sprint, Chests, and Swim merged into an OptionSet setting
- Toggle Options for Excluding Hard, Exploration, and Unreasonable Locations merged into an OptionSet setting
- Added More customizable Difficulty Settings
- Added Chat Tip when the Game is Started to let player know about the existence of the in-game Tracker (can be disabled via configs)
- Added a YAML option to replace a percentage of filler with items that do nothing (mainly to help prevent inventory clutter with Itemsanity)
- Discs, Trims, Sherds, Heads, Extremely Rare Ores, and Netherite Gear now rely on an itemsanity exclusion setting rather than default exclusion settings
- Fixed Logic Errors for Hanging Roots, Deepslate, Cracked Deepslate Bricks, and Cracked Deepslate Tiles
- “Arbalistic” and “Two Birds One Arrow” now require enchanting to be in logic
- “Arbalistic” is now considered a Hard Advancement
- “Star Trader” now requires buckets to be considered in logic
- “Hero of the Village”, “Postmortal”, and Totem of Undying now have difficulty settings that determine if raids are in logic
- Mud Items now require Glass Bottles to be considered in logic
- The Following Items are now blacklistable with the Exploration Items option:
- Red Sand Items
- Coral Items
- Pink Petals
- Blue Orchid
- Cactus (+ Green Dye and things that require it)
- Sunflowers
- Lily Pads
- Sweet Berries
- Cocoa Beans (+ Brown Dye and things that require it)
- Bamboo Items
- Dark Oak Items
- Mangrove Items
- Cherry Items
- Melons
- Cobwebs
- Tall Grass and Large Ferns are now Marked as Unreasonable Items
- Fixed Enchanted Books given by the Randomizer being “Enchanted Books Enchanted with the Enchantment” rather than “Enchanted Books that contain the Enchantment”
- Fixed a bug that would make it so Item Receive sounds didn't always play
- Fixed Netherite Ingot Recipe being locked behind resource compacting when it shouldn’t have been
- Re-Added Pink and Magenta Itemsanity checks that were accidentally removed previous version
- Fixed Reverse Controls Traps not being received when using Traplink
- Overkill no longer is triggered by Ghast Fireballs
- On A Rail now no longer has a chance to trigger immediately upon entering a minecart
- Added Custom Splash Texts and Literature Trap Texts suggested by users in google form
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pCmiz5tI:LRdIteJL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pCmiz5tI:LRdIteJL"
}

