
Arda's Sculks (Ancient City Portal / Deep Dark Dimension)
Arda's Sculks mod is a mod that improves the ancient city in the game and offers the ability to open the ancient portal in the ancient city. This mod adds many deep dark biomes to the game and many boss creatures found in these biomes.
Tags
Creators
Details
1.5_2
Compatibility
Required content
Changes
1.5 BETA 2:
The goal of this update is to give a quality update to the parts of the game that felt incomplete, inconsistent or buggy.
🧱 New blocks
- Added signs, hanging signs, chests, barrels, bookshelves and ladders for Black Birch, Sculk Planks, Wisterya and Radioactive Balsa.
- Barrels can be used as furnace fuel.
- Bookshelves help with enchanting.
⚔️ New item
- Added Sculk Golem Arms, dropped by the Sculk Golem boss. Both arms punch, and holding sneak + right-click does a big slam attack.
🏹 Sculk Bow
- Reworked into a real bow: it has durability and works with bow enchantments (Infinity, Mending, Unbreaking, Punch).
- Deals more damage in the dark.
- Drawing is a bit faster while sneaking.
- Sculk sensors can't hear it.
- Heals you a little when you kill on sculk blocks.
- Applies Darkness and Wither on hit.
- New draw animation and tooltip.
- Sculk Arrows shot by a player can be picked up again.
🗡️ Weapons
- Sculkerite Long Sword: stronger, faster and more durable. It can no longer be crafted, only the Nyxar drops it.
- Radioactive Sculk Arm: much stronger and more durable, poisons enemies. It can no longer be crafted, only the Radioactive Warden drops it.
- Boss items were renewed: each one has its own special description, a glowing name, and doesn't burn or explode when dropped.
💀 Boss spawners
- Nyxar, Radioactive Warden and Sculk Golem spawners now show the sleeping boss as an animated 3D model, each with its own model, texture and glow.
- Right-click the sleeping boss to wake it up: it wakes for 5 seconds with a heartbeat sound, then the boss spawns.
- Sleeping bosses have a hitbox, so they can be clicked on the whole body.
- All three spawners now use the same code.
🎁 Boss drops
- Sculk Golem: Sculk Golem Head and the new Sculk Golem Arms.
- Radioactive Warden: Radioactive Warden Head and Radioactive Sculk Arm.
- Nyxar: Nyxar Head and Sculkerite Long Sword.
- Heads work as decorations or can be worn, and have new tooltips.
🗿 Sculk Golem
- Brand new model, much more detailed than before.
- New phase 2 special attack: the Golem raises its arms, swells and glows, charges up power and then slams the ground very hard.
- New fight effects: screen shake, a wave of blocks that jumps up from the ground (with echo waves), and targets get pulled in before the hit.
- Animated fire eyes (32 frame animation) and a blue fire glow.
- New death animation: the Golem now breaks apart into pieces that fall, roll on the ground and fade away.
- Arrows and tridents only hurt the boss when they hit the chest core.
- Mini creakings are limited, smaller and weaker. The boss can't regenerate anymore.
- Sculk Golem Arms can do the same slam attack (see New item).
👹 Other bosses and mobs
- Radioactive Warden: new model, fixed sonic boom and shield bugs, limited creaking summons.
- Nyxar: new sleeping texture and a small fix on the glowing textures.
- Sculk Enderman: completely renewed. New teleport system (blinks next to or behind you, dodges projectiles, wanders by short teleports), leaves a transparent clone when it teleports, gets angry when you look at it, and drops its loot through mini clones that appear when it dies.
- Sculk Creaking and Sculk Fish: code reworked.
- Boss structures: the spawner was moved down and the sensor above it was removed.
🎨 Textures
- Added 118 new textures (wood blocks, chests, signs, spawner animation, golem fire eyes, golem arms, sleeping bosses and more).
- Removed the old Sculk Spawner texture.
- 21 textures were edited with tiny fixes. No texture changed its resolution.
🔥 Advanced Furnace GUI
- The GUI is now animated: the input arrow fills from both ends toward the middle and then down, the output arrow fills left to right, and the fuel flame shrinks smoothly as the fuel burns.
- Before, the arrows and the flame were just static images.
- Added empty arrow textures and a grey "off" flame texture.
✨ Other
- Sculk Mob Spawner has a new animated 3D model.
- Boss heads have new tooltips and more detailed models. The Sculk Golem head has animated fire eyes.
- Sculk Arms effects are now hidden: the buffs they give no longer show icons in the inventory or the top right corner.
- All creative tabs merged into one "Arda's Sculks" tab.
- Sculk Arrow now uses the vanilla arrow model.
- English and Turkish translations updated.
- Removed old unused files and code.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LfM2UVYA:2mL9rC7c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LfM2UVYA:2mL9rC7c"
}
