All versions
1.5+mod
Release
Ardwick 1.5last week 31
Compatibility
Minecraft: Java Edition
26.3
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Server-side
Singleplayer
Changes
Ardwick 1.5 is the Geology overhaul.
Features
- Ore blobs have been replaced by ore veins.
- Large veins are surrounded by halos so that you can trace the ore to find larger quantities, but still find small quantities everywhere.
- Strata of andesite and gravel cut through the world.
- Lenses of tuff appear where ancient volcanic activity settled.
- Plutons of granite and diorite replace stone across large areas rather than spotty blobs.
- Underground blobs of gravel and dirt have been removed.
- Glacial gravel pockets sit near the surface in cold biomes.
- Ores now appear in host rocks. Copper and Tin appear in Andesite, Silver and Gold appear in the new Rough Quartz, Redstone is hosted in Cinnabar, and Coal appears in Clay. Iron appears in Stone and Deepslate as usual. Follow these rock intrusions to their origin to hit the jackpot.
- Water springs only form where aquifers (the gravel bed), or fractured volcanic rock (andesite layers and tuff lenses) meet exposed air.
- Silver added.
- New Silver Sword and Spear do more damage against undead enemies.
- Shibuichi, an alloy of Copper and Silver, added. Similarly it does higher damage against the undead but has more durability than Silver.
- Flame particles appear in front of the Bloomery the same way they do the Mud Kiln.
- Sleeping on a server now takes into account the total number of players sleeping. More players make sleep progress faster. Each player can only skip 12 divided by the number of players in the overworld hours. When multiple players are sleeping, these hours are added together so that an entire night can be skipped. A worldwide sleep cooldown exists alongside a player's cooldown to prevent exploits.
- Allays provide Regeneration I when near the player, similar to campfires.
- Stacking two wooden slabs now provides a vertical slab texture.
- Seasonal fishing now changes smoothly day-by-day, rather than harsh jumps at the season boundaries.
- Blue Dye + Yellow Dye creates Green Dye. No desert trip necessary.
- Zombie Leaders are now visibly larger to help identify them.
Balance
- Buckets and Shears are now made from Copper instead of Iron.
- Nether Gold reduced and Nether Quartz removed to give a reason to hunt for the new Overworld Quartz veins containing Silver and Gold.
- Glistening Melon Slices now crafted with Silver Nuggets.
- Golden Carrot replaced with Silver Carrot so that Silver has a sink in horse breeding.
- Ores no longer spawn on exposed rock surfaces. This balances Stony Peaks/Stony Shores from being the easiest way to obtain ore. Ore can still be found exposed in cliffs.
- Flint ore no longer provides a ridiculous amount of vigour when broken.
- Lava pools and lava springs above y=0 removed from the Overworld. You must head to the lowest levels to find lava.
- Durability of Leather Armour increased to match Copper so that Leather remains viable late-game.
- Various texture tweaks for consistency.
- Another trade rebalance. Trading is now only moderately useful. It's a late game activity with minimal but worthwhile rewards for a long-term world. Most players will never want or need to engage with it.
- Silver and gold nuggets added to riverbed archaeology.
- Gold made rarer in dungeon chests. Ancient cities gain silver to their chests.
- The player now spawns with minimum vigour after death.
- Sleeping drains a player's vigour so that they feel groggy in the morning.
Fixes
- Fixed a misnaming that prevented some Netherite from spawning in the Nether. Netherite is now roughly ~60% more common.
- Piglins no longer love tin ore.
- Fossils with Diamond Ore replaced with regular fossils.
- Recipes and Loot no longer give live spawn eggs. Previously these were disabled once they hit the players inventory (and still are), however no wthey are also disabled at source.
- Per tick checks for dropped items and player NBT reads reduced. Moved what I can to hidden advancements to improve performance.
- Firework stars that previously required Diamonds now accept Amethyst Shards instead of Steel Ingots.
RemovedHerobrine
Known Issues/Notes
- Ideas for Electrum were implemented and removed during testing. I can't find a good purpose for it that isn't better covered by just using Silver. A compromise was the introduction of Shibuichi which is niche, but very useful in the Wither fight. Electrum may return in a future update if its existance can be justified.
Internal versioning v0.838
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AeOjFC6n:Px2Hrnbo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AeOjFC6n:Px2Hrnbo"
}

