2.0.1
Compatibility
Changes
-
Multi-area monitoring: Create and manage multiple independent monitoring areas
-
Game mode switching: Automatically switch game modes when entering/leaving areas
-
Visual editor: Particle effects for area boundaries, selection tool for area creation
-
Whitelist system: Configurable player whitelist to bypass monitoring
-
Item blacklist: Restrict teleport items and commands in specific areas
-
Multi-dimensional support: Works across Overworld, Nether, and End dimensions
-
Performance optimized: Efficient spatial partitioning and caching algorithms
-
Multi-language support: Full Chinese and English localization
-
Real-time visualization: Live particle effects showing area boundaries
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vW5kyQjx:h7MAl0jE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vW5kyQjx:h7MAl0jE"
}

