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arepeegee_v1.2
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Hey! Sorry for the lack of updates, I promised myself to finish v1.5 by the end of last month, but due to Origins changing how things are coded and how it's taking forever to be updated, updates to AREPEEGEE is halted until Origins updates. (Plus.. I DON'T want to recode the entirety of v1.5, it has a bunch of stuffs..)
For now, enjoy this side update, including some balance changes, VFXs rework and some bug fixes. Feel free to leave feedbacks!
CHARGE
Mage
- (+) PRIMARY velocity further increased, range increased
- (-) PRIMARY hitbox 1.5x1.5 → 1x1
- (=) small firebolt PRIMARY now glows in the dark
- (=) SECONDARY now will always hit the nearest surface below it (you can snipe people from above with SECONDARY now, essentially)
- (=) SECONDARY VFX reworked (again)
- (=) Arcane Sovereign Perk name changed to Lethal Shock
Some people said Mage's PRIMARY was too slow, so now it's a bit better to use...
SUPPORT
Paladin
- (+) PRIMARY projectile deflection strength increased
- (+) SECONDARY now heals allies 2 HP when they’re healed for the first time
- (+) Saving Grace Perk 4s [WEAKNESS] -> 3s
- (=) PRIMARY VFX reworked (again but i promise its WAY BETTER NOW)
- (=) SECONDARY VFX (along with its variants) reworked
- (=) Faith Piercer Perk now has clearer VFXs when activated
Paladin's PRIMARY was unsatisfying and underwhelming to use, so it received a few buffs to its support
AMBUSH
Rogue
- (+) Grim Preperations Perk now gives -2s CD on the casted ability when the perk is triggered
- (-) Shadow Execution Perk DMG bonus +100% → +60%
- (=) PRIMARY got a shockwave VFX cuz its cool
- (=) SECONDARY VFX reworked (it has animations now !!)
- (=) Shadow Execute Perk now has clearer VFXs when activated
Rogue was incredibly busted with its damage output, able to halve armor as well as nuking with its perk, so Shadow Execution received a huge nerf Grim Preperations was also underused due to its nicheness, so it received a slight buff
UTILITY
Farmer
- (+) miniscrow SECONDARY DMG hitbox 2.25x2.25 -> 2.75x2.75
- (+) miniscrow SECONDARY DMG 6 -> 7
- (+) miniscrow [WEAKNESS] 4s → 6s
- (+) Alternative Harvest Perk pull strength slightly buffed
- (=) PRIMARY got a shockwave VFX added to it for better hitbox visualization
- (=) SECONDARY scarecrows has been remodeled (their expressions are animated too)
- (=) Alternative Harvest Perk now has clearer VFXs when activated
- (!) Fixed a bug where scarecrows become stupid after another player uses Mage's SECONDARY
Farmer's Minicrows were underwhelmingly weak, able to only inflict the same duration of [WEAKNESS] as its original variant, deals too low damage and was too easy to dodge. Hopefully these buffs make the ability worth it to use.
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