v3.0.01
Compatibility
Changes
New version of Armageddon !!!
Full changelog here :
Armageddon Mod v3.0 - Polished (BETA)
A massive polishing update focused on balance, configurability, visual improvements, boss fights, exploration and overall quality of life.
NEOFORGE VERSION SOON
⚔️ Bosses:
Iron Colossus
- Reworked the Iron Colossus
- Increased Iron Colossus base health
- Added a small spawning animation
Elvenite Paladin
- Reworked the Elvenite Paladin
- Added a small spawning animation
- Elvenite Paladin is now immune to Bleeding and Hemorrhage
Vaedric
- Reworked Vaedric almost entirely
Zoranth
- Tweaked and improved Zoranth's fight
- Added a recipe to convert Zoranth's Helmet into a Helionite Helmet
Arion
- Added a new attack to Arion's second phase
- Cleaned some animations
- Nerfed his dash
- Arion now glows green
Sanghor
- Nerfed Sanghor slightly
- Fixed multiple bugs
- Fixed the Treasure Bag duplication bug
Bringer of Doom
- (Reworked)) Phase 2 to make it more dynamic and hopefully less crash-prone
- Additional tweaks and improvements to Phase 2
Eldorath
- Eldorath is now immune to arrows
- Eldorath is no longer immune to lightning
- Remodeled Eldorath's Relic
- Updated Eldorath's model
The Calamities
- Fully reworked The Calamities
- They now spawn all at once
Global Boss Changes
- Added several anti-cheese mechanics
- Improved visual size of several bosses
- Added Infinite Summon Items for every boss
- Added Resilient effect on boss spawn
- Increased multiplayer health scaling for bosses after the Elvenite Paladin
- Added a config for Boss Armor
- Added a config for Boss Experience Drops
- Added a config line to disable boss time changes
- Fixed bosses not properly receiving bonus health
- Fixed some bosses despawning when attacking other entities
⚔️ Weapons & Combat:
Better Combat
- Improved Better Combat visuals and animations for several weapons
- Reworked many weapons for Better Combat compatibility
Weapon Reworks
- Reworked:
* Primalis * Withered Spineblade * Spear of Longinus * Chaosphere Blade * USOTE Grass * Lost Voidblade *etcc
-
Improved Cosmic Weapons
-
Reworked all daggers: Can now damage bosses Function as proper standalone weapons
-
Reworked all Idol-related weapons
-
Reworked the Hunger Tool Set
New Combat Features
- Added stack effects to several weapons to encourage build diversity
- Added more particles to weapon attacks
- Increased dash velocity on several weapons
- Status effects can now be applied through tags for modders
* Example: forge:bleeding_weapons
Balance Changes
- Rebalanced weapon damage globally
- Nerfed Duskfireblade
- Staff of the Cosmos now deals slightly more damage when right-clicked
- Voiderite Tools now briefly inflict Voidflame on hit
- Some projectile weapons can now deal reduced damage to projectile-immune bosses
- Fixed Eclipsium weapons not dealing bonus damage to bosses
- Nerfed Eclipsium cooldown (40s → 1 minute)
Fixes
- Fixed Bloody Sword attack speed
- Fixed Worldshaper Axe setting enemies on fire
- Fixed Echo of Discord deleting items
- Fixed Teleportation Dagger deleting items
- Fixed SOTF Sculk deleting items on right-click
Vaulted Content
- Vaulted the Scorching Staff
- Vaulted the Idols
- Vaulted the Splintered Bone
💍 Accessories:
New Accessories
- Added The Heart of the Beloved
- Added The Heart of the Non-Beloved (for modpacks)
- Added several new endgame accessories
- More than 40+ new one
Reworks & Balance
- Buffed The Heart
- Improved:
* Shackles * Pendant of Convergence * Prism of Realms
- Increased Life Necklace cooldown (40s → 50s)
Compatibility
- Rewrote all accessories from scratch for improved stability and compatibility
- Added a config to grant accessory slots on player spawn
- Full compatibility with Tooltip Overhaul
Fixes
- Fixed Pendant of Convergence
- Fixed AOE accessories damaging tamed entities
🌍 Exploration & Content:
Exploration Expansion
- Reinforced exploration by adding new weapons and accessories to vanilla loot tables
- Several old items have been reworked into discoverable loot
Lore
- Added two new Lore Scrolls
- Added a common Lore Scroll tag
Warden Content
- Added the Warden Treasure Bag
- Added several Warden-related items
New Materials
- Added Raw Voiderite
- Added Raw Bloody Ore
⛏️ Progression & Tiers:
New Tier
Added a new tier between Vaedric and Sanghor:
- forge:cataclysmic_blocks
- forge:cataclysmic_tools
- forge:cataclysmic_armors
Mainly intended for modpacks and addon creators.
Shadow Tier
- Added Shadow Tier
Progression Changes
- Changed Novice Builder Armor progression
- Fixed progression skipping
- Players must now defeat every previous Keeper
⚙️ Configurations & Modpack Support:
Keepers Customization
- Added a config allowing players to choose which boss unlocks each progression tier
- Yes, the Iron Keeper can literally be a Minecraft Pig
Tier Integration
- Added configs allowing modded items, blocks and armors to be assigned to progression tiers without tags
Lore Scrolls
- Added config to disable Lore Scroll drops
Spirits
- Added config support for custom Spirit-dropping mobs
Hardmode
- Added config to blacklist mobs from Hardmode bonuses
👹 Spirits & Hardmode:
- Spirit drops are now affected by Looting
- Immunity accessories are now affected by Looting
- Added config support for custom Spirit-dropping mobs
- Added blacklist support for Hardmode bonuses
🎨 Visual Improvements:
Textures
Improved many textures:
* Lore Scrolls * Scythes * Treasure Bags * Cosmos Shard * Weapon inventory textures * and more
Inventory Visuals
Added:
* New frames * Tiny textures * Display name visuals * Tag-based inventory styling
In-Hand Visuals
- Added dedicated 16x in-hand textures for all large weapons
Rarities
- Added vanilla rarities to many items
- Updated rarities for:
* Treasure Bags * Lore Scrolls * Various materials
🏗️ Crafting & Recipes:
- Changed several recipes
- Fixed all brick recipes and related bugs
- Fixed Bloody Ingot Recipe #2
- Sun Emblem recipe is now cheaper
- Changed Netherite Bident recipe
- Thorned Ritual now requires the Zenithian Skull
- Changed Scythe of the Withered Shadows repair material:
* Wither Skull → Netherite Scrap
- Reworked Build Weapons and Gemwoven Fragment crafting
- Changed all Sword of the Element recipes to preserve enchantments through the Smithing Table
- Withered Splinter is now exclusive to Wither drops
📚 JEI & Advancements:
JEI
- Added more JEI information
- Added JEI entries for:
* Bleeding * Solar Flare * Other custom effects
Advancements
- Reworked advancement order
- Added advancement categories
- Removed old bugged advancements
📈 Balance:
- Tweaked Ore Generation
- Tweaked loot tables
- Tweaked Treasure Bag rewards
- Reduced ore rewards from Treasure Bags
- Increased Calamitous Armor Toughness
- Fixed Bloody Boots (7 → 8 armor)
- Nerfed Little Goblins
- Increased Elvenite Armor durability
- Voiderite Ore now teleports players only while not sneaking
🌐 Localization:
- Added Spanish translation (es_es)
🧹 Quality of Life & Optimization:
Prevention Messages
- Prevention messages now appear in the Action Bar by default
- Messages are now shorter and more generic
- Block messages now display:
* "Iron Tier Block" * instead of * "Iron Ore"
Interface
- Reorganized Creative Tabs
- Updated CurseForge logo
Performance
- Optimized overall performance
- Switched accessory triggers to reduce lag
- Cleaned workspace for additional optimization
Miscellaneous Fixes
- Fixed multiple misspellings
- Fixed Builder Armor issues
- Fixed duplicated recipe errors spamming logs
- Fixed tamed entities not taking boss damage
- Fixed Glowbug Lantern
- Fixed Ancient Allays
- Added missing tags to items and armor
And voilaa wow..
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6EBQAueX:B4jSXkXq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6EBQAueX:B4jSXkXq"
}

