Tags
Creators
Details
0.1.1-release
Compatibility
Changes
"Kept you waiting huh?"
Bugfixes:
-
Fixed Dye color not rendering
-
Fixed 3rd Person muzzle position
-
(GLOBAL) Fixed Shooting animation replaying when transitioning from aiming-to-not and vice versa
Gameplay additions:
-
Added Gift Of Fire: A gun with laced oil bullets, spill on surface, can be set ablaze when touching a fire source and has a neat little explosion, as well as set said oil puddles on fire on headshots!
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Added Supply Stamp: A mysterious item you can get by recycling spare blueprints, used as a component in Gift Of Fire's crafting recipe
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Added a new skin for the Magnum Pistol: apply a toy spray to get this new look!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Dj58bopP:SHSc8NAo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Dj58bopP:SHSc8NAo"
}

