Tags
Creators
Details
Licensed MIT
Published last week
Updated 4 days ago
All versions
1.0.0+1.21.1-neoforge
Release
1.0.0+1.21.12 weeks ago 4,540
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.0.0
Initial release.
- Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline
- Armor bone convention with boot bones and a chest-anchored waist bone
- Armor trims with per-set trim textures, with greyscale fallback for third-party trim materials
- Emissive glowmasks (AzureLib
_glowmaskconvention) and a radiant glow mode that feeds shader-pack bloom
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:onz2NN2n:qGblo23U"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:onz2NN2n:qGblo23U"
}

