1.6.2
Compatibility
Changes
- Fix a un bug de persistencia de valores de vida cuando los jugadores entraban y salian de su sesion
- NEW MOB: The royal guard this heavy armor vindicator come with new a new provocation mechanic that challenge you to continue the fight while he gets some power full buffs, Do not get FOOLED!
This mob comes with their respective variants: normal, gold and Diamond like the vindicators, but by how powerfull its it, variants just change the quality of the axe he uses
But all the stats could be changed of this mod could be changed by the config file
New captains buffs Theres a new buffs for the illagers captains who wear the banner:
Speed I regeneration I Health Boost III: +12 HP (3+ permanent hearts) Absorption II: +8 HP (2 golden hearts) A initial regeneration III to fullyfy the extra HP by 12 secs
- new reskin for the axe of the royal guard
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NGBHbJzQ:bRMdqpXr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NGBHbJzQ:bRMdqpXr"
}

