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0.0.1
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The very first (Pre)release of Armorium! 🎉
Hey! I worked on Armorium for almost three months. This is my very first mod. The scope exceeds my current experience in terms of modding creation. I chose to push forward anyway.
CAUTION:
Tested in singleplayer only. No compatibility testing with other mods. Conflicts are possible. Not ready for public use.
Content:
- Ruby armor set
- Ruby blocks
- Drills
- Multitool, vein miner implementation.
- Achievable (in survival) status effects.
- Proof of concept / WIP status effects.
This is only the first release that is in a state of playability. I'm planning on making so much more content but I don't have a lot of time, don't expect frequent releases.
Plans: Much more armors and tools, temporary and permanent powers and status effects, and accessories.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lMoPcLV8:XiLbfCE3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lMoPcLV8:XiLbfCE3"
}

