ArmorPlus is a mod based on exploration, killing, building, getting geared up, fight the bosses and explore the depths of your worlds

Client and server AdventureDecorationEquipmentGame MechanicsStorageWorld Generation

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Created10 months ago
Updated7 months ago

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ArmorPlus 1.16.5-16.8.1


ArmorPlus 1.16.5-16.8.1

  • Added a configuration option to enable/disable biomes.

ArmorPlus 1.16.5-16.8.0

    • Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.

ArmorPlus 1.16.5-16.7.0

  • Added new enchant
    • Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability as damage when the player who had it equipped previously was slain.
      • MAX Uses: 2 Soul Bound Durability uses
      • Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing).
  • Added the following COMMON config entries
    • Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
      • enableRegularDrops (Default: true)
      • enableTrophyDrops (Default: true)
      • enableSoulDrops (Default: true)
  • Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
  • Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config)
  • Fixed & Updated the /armorplus patreon command which is now /armorplus support, and now lists both GitHub sponsors and Patreon as options with which one could support development.
    • Was previously using the /armorplus wiki localization/translations which lead to issues with execution.
  • Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
  • Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian.

ArmorPlus 1.16.5-16.6.1

  • Added variant light levels for Crystal Ores:
    • Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold)
  • Fixes Trident's unknown enchantment effect being applied to all tridents.

ArmorPlus 1.16.5-16.6.0

  • Added the following COMMON configs
    • Special Effect Toggles (enable/disable armor & weapon effects for each material)
      • When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled.
    • World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
  • Fixed Natural Immunity effects having bubbles.

ArmorPlus 1.16.5-16.5.2

  • Added a localization entry for "armorplus.buff.fire_extinguish"
  • Fixed an issue where Natural Immunity wouldn't provide any effects.

ArmorPlus 1.16.5-16.5.1

  • Changed mod's short description to more accurately represent the mod and what it does.
  • Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
  • Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept the world gen configs.

ArmorPlus 1.16.5-16.5.0

  • Removed strays from the possessed grounds and valley of souls spawns list.
  • Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
  • Removed "Thank you cake" reward on world start.
  • Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
  • Super Star Armor now provides Fire Resistance as well (and Fire Extinguish which removes any visual fire).
  • All armor bases now require a core in their crafting recipe:
    • Guardian Bases: Prismarine
    • Super Star Bases: Nether Star
    • Ender Dragon Bases: Dragon Breath
  • Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate material to be crafted.
    • Introduced slayer bases for weapons and tools.
  • Slayer armor and tools will now retain all of its material's powers and claim them as their own.
    • Increased the attack damage done by tools by 1.5 intervals.
  • The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level.
  • Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
  • Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
  • Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
  • Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
  • Removed Herobrine.
  • Added some more functionality to the Unknown enchantment
      • Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player.
      • Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick.
      • Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process).
      • A few more

ArmorPlus 1.16.5-16.4.1

  • Fixed a bug causing flight and water weakness to not work.
  • Note: Configs might not work as intended, please ignore them for now.

ArmorPlus 1.16.5-16.4.0

  • From now on, supporting only 1.16.5+
    • First official major release after the 1.12.2 releases.
  • Minimum required forge version 36.0.42
  • Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
  • Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the current wip A+ bosses
  • Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
  • Added Castle & Colored Brick Stairs & Slabs with recipes to match them
  • Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like regular slabs)
  • Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
  • Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
  • Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
    • Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
    • Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
    • Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining speed.
  • Added soul box, used to transform a villager into a Soul Exchanger.
    • Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
  • Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this profession.
    • Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as well as a way to obtain Soul Stealer books and/or enchanted weapons.
  • Added Soul: Slayer (armorplus:soul_slayer)
    • Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
    • Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
  • Changes to "The Ultimate Material"
    • Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal ( Shapeless)
    • Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla armors use.
  • Added Infused Frost-Lava Crystal (armorplus:infused_frost_lava_crystal)
    • Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
    • Used to create the frost lava set and an ingredient for future recipes
  • Added Trophies (armorplus:trophy), a decorative block which can be obtained by killing bosses.
    • By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
    • Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
  • Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of food when slayed.
  • Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in config/ap_config.toml
  • Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
  • Remade the demonic dragon model & texture (still very much wip)
  • Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies are present. (Hopefully).
  • Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes & Closes #250

ArmorPlus 1.16.5-16.3.1 (BETA)

QUICK-FIX: Fixed a crash when booting and mekanism is not present. Fixes #248

  • Fixed super star bow pulling animation not being correct.

ArmorPlus 1.16.5-16.3.0 (BETA)

  • Added support for 1.16.5
  • Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod updates.
  • Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
  • Added some commands "/armorplus <help, info, nodecraft, discord>"
  • Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is applied to.
  • Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm)
  • Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together.
    • It replaces the current sticks in mace recipes
  • Added recipes for the slime and chicken armors.
  • Added ElementalMastery Capability
  • Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance)
  • Added a few advancements to keep track of your A+ progress.
  • Added a special celebration item & advancement
  • Made various currently available items (obsidian+ tier items) to be immune to lava
  • Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been).
  • Replaced sticks in infuse lava tier + maces with obsidian sticks
  • Adjusted some armor protection, toughness and knockback resistance values of several armors
  • Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245
  • Fixed Water Weakness not being applied correctly.
  • Fixed repair materials not working for all items.
  • Fixed some recipe miss-matches with Colored Stone Bricks.
  • Fixed some items having incorrect colored names.
  • Fixed armor items having incorrect durability values.
  • Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage.
  • Fixed silent major issues caused with the model registering, fixed properly this time.


  • Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only).
  • Added ElementalMastery(Element primary, Element secondary) capability for future use.
  • Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what use it has.

ArmorPlus 1.16.3-16.2.2 (BETA)

  • Fixed world crash on startup when using other mods that check the entity registry. Fixes #243 (1/2)
  • Fixed animation of the entities not existing and causing crashes. Fixes #243 (2/2)

ArmorPlus 1.16.3-16.2.1 (BETA)

  • Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors.

ArmorPlus 1.16.3-16.2.0 (BETA)

  • GeckoLib 3 is now a required dependency
    • What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations.
  • The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes

    240 (1/2)**

  • Lava Crystals should now infuse when interacting with lava. Fixes #240 (2/2)
  • ConfiguredFeatures should no longer cause issues with world generation! Fixes #241
  • Lava Crystals (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
  • Wither Skeleton Boss now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet.
  • Added WIP Maces
    • Maces have a "weight" factor
      • LIGHT: faster attack speed, weaker damage.
      • NORMAL: normal attack speed, average damage.
      • HEAVY: very slow attack speed, massive damage.
    • Attack types
      • Sweeping: Charges up power for a swinging blow.
      • Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top.
    • The current recipe (is subject to change in the future), where S - Stick, M - Material

Mace Recipe

  • Added the first config entries.
    • Ore Lava/Frost Crystal world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time)
    • Ore Lava/Frost Crystal world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in.
  • Added a new Recipe API for easier creation of crafting shaped/shapeless and/or smithing recipes.
    • Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
    • Recipes will be changing periodically until they reach a final "satisfying" state.
    • I'll include all the changes in a guide/recipe book or something in game in a later version
  • Changed the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table.
  • Added new items:
    • Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
    • Obsidian Stick, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items.
  • Fixed bows not having a pulling animation with new textures! Fixes #242
  • Added some flavour text to some items to hopefully help indicate how to use them.

ArmorPlus 1.16.3-16.1.1 (BETA)

QUICK-FIX: Fixed Version mismatching, recipe mismatching.

ArmorPlus 1.16.3-16.1.0 (BETA)

Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY ISSUES AT THE GITHUB ISSUES TRACKER: ARMORPLUS GITHUB ISSUE TRACKER

  • Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later
  • Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
    • Lava/Frost Crystals can be found in the world, from Y: 0 up to Y: 20, their rarity varies to their variation.
    • Lava Crystals cannot be found in frozen, icy, snowy or ocean biomes.
    • Frost Crystals can only be found in frozen, icy, snow, taiga or extreme hills biomes.
    • Updated their textures to more closely match the lava/frost crystals.
    • All 3 variants can be found in the Overworld.
    • Stone variants Y:12 up to Y:20
    • Obsidian variants Y:6 up to Y:10
    • Compressed Obsidian variants Y:0 up to Y:4
  • Added back enhanced vanilla armors.
    • Enhanced is no longer an enchantment.
    • Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
    • Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
    • Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an Enhanced: Netherite Ingot
  • Removed a lot of redundant localization.
  • Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item
    • You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
    • Recipes: [Material Piece Base] + [Boss Soul <Mob>] = Material Piece
  • Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item.
  • Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
    • Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
    • Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks
    • (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
  • Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
  • Added a new ability WATER_WEAKNESS and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability
  • From now on the <build> part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every <mcversion>-<major>.<minor>.<patch> update
  • Added a way to infuse a lava crystal into an infused lava crystal by throwing them in lava.
  • Removed the particles from the effects that the armors provide
  • Added bows back (their durability has changed), now its (1/2) of the material durability
    • Coal: 30 | Lapis: 125 | Redstone: 125 | Emerald: 780 | Infused Lava: 1500 | Obsidian: 2100
    • Skeletal King's: 3000 | Elder's Force: 3000 | Rifting Light: 3000
  • Fixed ArmorPlus arrow entities causing crashes.
  • Fixed Skeletal King, Witherlings causing crashes
    • Removed Wither Minions (WIP, Projectiles)

ArmorPlus 1.16.3- (BETA)

  • Fixed servers crashing on startup.
  • Fixed emerald weapon/armor temporary recipes.
  • Fixed some more recipes being broken.


armorplus-1.16.5-16.8.1.jar(2.24 MiB) Primary Download