1.16.5-16.8.1
Compatibility
Changes
ArmorPlus 1.16.5-16.8.1
- Added a configuration option to enable/disable biomes.
ArmorPlus 1.16.5-16.8.0
- REMOVED MOB TROPHIES
- Reason: All current trophies will cause crashes and issues after being destroyed by a player and replaced.
ArmorPlus 1.16.5-16.7.0
- Added new enchant
- Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability
as damage when the player who had it equipped previously was slain.
- MAX Uses: 2 Soul Bound Durability uses
- Added a config to check for which enchants it cannot be used with (by default mending, unbreaking, curse of vanishing).
- Soul Harden: Your armor/wearable doesn't take any damage from anything, but takes half of its "max" durability
as damage when the player who had it equipped previously was slain.
- Added the following COMMON config entries
- Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
- enableRegularDrops (Default: true)
- enableTrophyDrops (Default: true)
- enableSoulDrops (Default: true)
- Mob drops added by ArmorPlus can now be enabled and/or disabled for each individual entity
- Fixed (DISABLED) being displayed for enabled effects instead of disabled effects for tools.
- Infused Lava Crystal Pickaxe will now always infuse a crystal dropped from compressed obsidian variant of the lava and/or frost crystal ore (added to default config)
- Fixed & Updated the
/armorplus patreoncommand which is now/armorplus support, and now lists both GitHub sponsors and Patreon as options with which one could support development.- Was previously using the
/armorplus wikilocalization/translations which lead to issues with execution.
- Was previously using the
- Fixed a few instances where the Fire Resistance buff wasn't applied correctly.
- Changed the Obsidian Stick recipe from a shapeless 2 obsidian requirement to a shaped recipe in 2 rows, similar to the wooden stick recipe but with obsidian.
ArmorPlus 1.16.5-16.6.1
- Added variant light levels for Crystal Ores:
- Stone: 0; Obsidian: 4; Compressed: 8; (To fit with their environment and to provide an indicator of how much value they hold)
- Fixes Trident's unknown enchantment effect being applied to all tridents.
ArmorPlus 1.16.5-16.6.0
- Added the following COMMON configs
- Special Effect Toggles (enable/disable armor & weapon effects for each material)
- When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled.
- World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
- Special Effect Toggles (enable/disable armor & weapon effects for each material)
- Fixed Natural Immunity effects having bubbles.
ArmorPlus 1.16.5-16.5.2
- Added a localization entry for "armorplus.buff.fire_extinguish"
- Fixed an issue where Natural Immunity wouldn't provide any effects.
ArmorPlus 1.16.5-16.5.1
- Changed mod's short description to more accurately represent the mod and what it does.
- Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
- Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept the world gen configs.
ArmorPlus 1.16.5-16.5.0
- Removed strays from the possessed grounds and valley of souls spawns list.
- Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
- Removed "Thank you cake" reward on world start.
- Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
- Super Star Armor now provides Fire Resistance as well (and Fire Extinguish which removes any visual fire).
- All armor bases now require a core in their crafting recipe:
- Guardian Bases: Prismarine
- Super Star Bases: Nether Star
- Ender Dragon Bases: Dragon Breath
- Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate
material to be crafted.
- Introduced slayer bases for weapons and tools.
- Slayer armor and tools will now retain all of its material's powers and claim them as their own.
- Increased the attack damage done by tools by 1.5 intervals.
- The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level.
- Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
- Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
- Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
- Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
- Removed Herobrine.
- Added some more functionality to the Unknown enchantment
- SPOILER ALERT:
- Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player.
- Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick.
- Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process).
- A few more
- SPOILER ALERT:
ArmorPlus 1.16.5-16.4.1
- Fixed a bug causing flight and water weakness to not work.
- Note: Configs might not work as intended, please ignore them for now.
ArmorPlus 1.16.5-16.4.0
- From now on, supporting only 1.16.5+
- First official major release after the 1.12.2 releases.
- Minimum required forge version 36.0.42
- Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
- Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the current wip A+ bosses
- Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
- Added Castle & Colored Brick Stairs & Slabs with recipes to match them
- Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like regular slabs)
- Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
- Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
- Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
- Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
- Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
- Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining speed.
- Added soul box, used to transform a villager into a Soul Exchanger.
- Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
- Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this
profession.
- Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as well as a way to obtain Soul Stealer books and/or enchanted weapons.
- Added Soul: Slayer (
armorplus:soul_slayer)- Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
- Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
- Changes to "The Ultimate Material"
- Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal ( Shapeless)
- Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla armors use.
- Added Infused Frost-Lava Crystal (
armorplus:infused_frost_lava_crystal)- Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
- Used to create the frost lava set and an ingredient for future recipes
- Added Trophies (
armorplus:trophy), a decorative block which can be obtained by killing bosses.- By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
- Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
- Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of food when slayed.
- Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in
config/ap_config.toml - Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
- Remade the demonic dragon model & texture (still very much wip)
- Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies are present. (Hopefully).
- Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes & Closes #250
ArmorPlus 1.16.5-16.3.1 (BETA)
QUICK-FIX: Fixed a crash when booting and mekanism is not present. Fixes #248
- Fixed super star bow pulling animation not being correct.
ArmorPlus 1.16.5-16.3.0 (BETA)
- Added support for 1.16.5
- Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod updates.
- Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
- Added some commands "/armorplus <help, info, nodecraft, discord>"
- Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is applied to.
- Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm)
- Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together.
- It replaces the current sticks in mace recipes
- Added recipes for the slime and chicken armors.
- Added ElementalMastery Capability
- Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance)
- Added a few advancements to keep track of your A+ progress.
- Added a special celebration item & advancement
- Made various currently available items (obsidian+ tier items) to be immune to lava
- Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been).
- Replaced sticks in infuse lava tier + maces with obsidian sticks
- Adjusted some armor protection, toughness and knockback resistance values of several armors
- Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245
- Fixed Water Weakness not being applied correctly.
- Fixed repair materials not working for all items.
- Fixed some recipe miss-matches with Colored Stone Bricks.
- Fixed some items having incorrect colored names.
- Fixed armor items having incorrect durability values.
- Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage.
- Fixed silent major issues caused with the model registering, fixed properly this time.
Technical:
- Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only).
- Added ElementalMastery(Element primary, Element secondary) capability for future use.
- Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what use it has.
ArmorPlus 1.16.3-16.2.2 (BETA)
- Fixed world crash on startup when using other mods that check the entity registry. Fixes #243 (1/2)
- Fixed animation of the entities not existing and causing crashes. Fixes #243 (2/2)
ArmorPlus 1.16.3-16.2.1 (BETA)
- Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors.
ArmorPlus 1.16.3-16.2.0 (BETA)
- GeckoLib 3 is now a required dependency
- What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations.
- The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. **Fixes
240 (1/2)**
- Lava Crystals should now infuse when interacting with lava. Fixes #240 (2/2)
- ConfiguredFeatures should no longer cause issues with world generation! Fixes #241
- Lava Crystals (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
- Wither Skeleton Boss now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet.
- Added WIP Maces
- Maces have a "weight" factor
- LIGHT: faster attack speed, weaker damage.
- NORMAL: normal attack speed, average damage.
- HEAVY: very slow attack speed, massive damage.
- Attack types
- Sweeping: Charges up power for a swinging blow.
- Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top.
- The current recipe (is subject to change in the future), where S - Stick, M - Material
- Maces have a "weight" factor

- Added the first config entries.
- Ore Lava/Frost Crystal world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time)
- Ore Lava/Frost Crystal world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in.
- Added a new Recipe API for easier creation of crafting shaped/shapeless and/or smithing recipes.
- Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
- Recipes will be changing periodically until they reach a final "satisfying" state.
- I'll include all the changes in a guide/recipe book or something in game in a later version
- Changed the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table.
- Added new items:
- Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
- Obsidian Stick, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items.
- Fixed bows not having a pulling animation with new textures! Fixes #242
- Added some flavour text to some items to hopefully help indicate how to use them.
ArmorPlus 1.16.3-16.1.1 (BETA)
QUICK-FIX: Fixed Version mismatching, recipe mismatching.
ArmorPlus 1.16.3-16.1.0 (BETA)
Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY ISSUES AT THE GITHUB ISSUES TRACKER: ARMORPLUS GITHUB ISSUE TRACKER
- Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later
- Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
- Lava/Frost Crystals can be found in the world, from Y: 0 up to Y: 20, their rarity varies to their variation.
- Lava Crystals cannot be found in frozen, icy, snowy or ocean biomes.
- Frost Crystals can only be found in frozen, icy, snow, taiga or extreme hills biomes.
- Updated their textures to more closely match the lava/frost crystals.
- All 3 variants can be found in the Overworld.
- Stone variants Y:12 up to Y:20
- Obsidian variants Y:6 up to Y:10
- Compressed Obsidian variants Y:0 up to Y:4
- Added back enhanced vanilla armors.
- Enhanced is no longer an enchantment.
- Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
- Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
- Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with
an
Enhanced: Netherite Ingot
- Removed a lot of redundant localization.
- Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their
respective mobs in order to give you the complete item
- You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
- Recipes:
[Material Piece Base]+[Boss Soul <Mob>]=Material Piece
- Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item.
- Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
- Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
- Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks
- (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
- Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
- Added a new ability
WATER_WEAKNESSand assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability - From now on the
<build>part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every<mcversion>-<major>.<minor>.<patch>update - Added a way to infuse a lava crystal into an infused lava crystal by throwing them in lava.
- Removed the particles from the effects that the armors provide
- Added bows back (their durability has changed), now its (1/2) of the material durability
- Coal: 30 | Lapis: 125 | Redstone: 125 | Emerald: 780 | Infused Lava: 1500 | Obsidian: 2100
- Skeletal King's: 3000 | Elder's Force: 3000 | Rifting Light: 3000
- Fixed ArmorPlus arrow entities causing crashes.
- Fixed Skeletal King, Witherlings causing crashes
- Removed Wither Minions (WIP, Projectiles)
ArmorPlus 1.16.3-16.0.1.2 (BETA)
- Fixed servers crashing on startup.
- Fixed emerald weapon/armor temporary recipes.
- Fixed some more recipes being broken.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Gz8bR5P5:QAnoIC5r"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Gz8bR5P5:QAnoIC5r"
}
