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Details
Licensed MIT
Published 4 years ago
Updated 3 years ago
All versions
forge-1.18.2-3.1.0-beta1
Beta
v3.1.0 BETA 1 [FORGE 1.18.2]3 years ago 70
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client-side
Changes
- [fabric] added modmenu support
- [fabric] added compatibility with 'DetailArmorBar' (#29)
- [fabric] added compatibility with 'dehydration' (#32)
- [fabric] added compatibility with 'bettermounthud' (#32)
- [fabric] added compatibility with 'victus' (#57)
- [fabric] added compatibility with 'itsthirst' (#71)
- [fabric] change config file extension from '.json' to '.json5'
- added option to disable eastereggs (#38)
- added support for health stacking in scoreboard displaytype health (#25)
- added alternative builtin texture sheet 'hallow' by SopsyHallow
- added support for rendering absorption inside the health bar (overlaying hearts) (#46)
- added support for mirroring the toughness bar (it will automagically do this when on the right side) (#45)
- added an option to fully disable/hide the armor and health bar (#54)
- [fabric] fixed compat with newer versions of raised (#61)
- fixed max health below 20 still drawing heart borders as if max health was still 20 (#20)
- fixed hud text y value being wrong if an event gets cancelled (#40)
- fixed icon not included with mod (#35)
- the standalone toughness bar now shows the toughness value multiplied by 2 as to be able to show values of .5 in the bar - this was implemented as toughness values > 10 are rarely reached and will be handled by colored bars as usual whereas toughness values of .5 can occur with multiple mods (#56)
- adjust armor icon to fully reflect changes from MC-224709 (#23)
- now silently fails rendering some components instead of crashing on purpose when using the vanilla texture sheed (#72)
- reverted a change to toughness overlay icons (implemented to fix a scaling issue on high resolution displays in older versions) to avoid scaling issues on 1080p displays (rendering is weird, yaayyy....)
- cleanup internal structure and obsolete code
- numerous internal fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xvAim1vw:3NpVE5wf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xvAim1vw:3NpVE5wf"
}

