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Details
All versions
26.1.2-1.6.0
Release
arsmagicalegacy-26.1.2-1.6.03 months ago 260
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
General
- Updated to 26.1.2
- Rewrote most of the mod from the ground up for more overall stability going forward
- Many systems now use datapacks instead of in-code solutions
- Updated many textures, credit to the amazing @MoonlitLamps for their texture work
Blocks
- Made various witchwood and flower blocks/items flammable, compostable and strippable where appropriate
- All of the mod's flowers now spawn in larger patches
- The Altar now accepts Shulker Boxes, Rune Bags and other container items, and will pull spell ingredients from their contents
Liquid Etherium
- Renamed Liquid Essence to Liquid Etherium
- Now generates in lakes in plains-like biomes, in addition to the centers of Moonstone meteorites
- Moonstone meteorites have been made rarer and no longer contain Liquid Etherium, to compensate for Liquid Etherium now generating in lakes
- Can now be used to create the Arcane Compendium by placing a book in a nearby item frame, similar to old Ars Magica
- Now has underwater fog
- Now can be placed in Cauldrons
- Liquid Etherium Bucket can now be used by Dispensers
Occulus
- Added a Forget All button
- Improved the display of the affinities in the Affinity tab
- Updated the tab icons
Inscription Table
- Added a Clear button
- Added a visual for where skills can be dragged when picked up
- Spell Recipes can now be changed afterwards by placing them back into the table
- Applied upgrades now show visually on the item if the block is broken, or middle-clicked in creative
Items
- Dyed Spell Books can now be undyed at a Cauldron
- Moved some Affinity Tomes to other biomes or structures
- Rune Bags can no longer be inserted into Shulker Boxes or similar containers
- The Spell Book HUD now displays right (instead of left) of the hotbar by default
Crystal Phylactery
- New item
- When killing a mob with an empty Crystal Phylactery in your inventory, a mob "soul" is added to the Crystal Phylactery
- Full Crystal Phylacteries can be used in a Summon spell to set the summoned mob type
- Stronger mobs require more kills before they can be used
- Certain mobs, such as bosses or disabled mobs, cannot be added to a Crystal Phylactery (this can be modified via datapacks)
- If not empty, a Crystal Phylactery can be shift-right clicked to empty it
- Filled variants for all supported mobs show up in the creative inventory and in JEI
Magitech Goggles
- Are no longer unbreakable
- Can be repaired using Topaz
- Now have visual indicators for etherium connections
- Now visually display on the player when in a Curios slot
Skills & Spell Parts
- Changed the name and/or behavior of the following spell parts:
- Agility: Renamed to Swiftness. Now uses the Swiftness effect. The Agility effect was removed.
- Dismembering: Is now functional.
- Frost: No longer utilizes an effect, allowing it to stack with similar effects from other mods. The Frost effect was removed.
- Grow: Now supports a variety of new crops.
- Harvest: Now supports a variety of new crops. No longer has a built-in AoE effect.
- Plant: Renamed to Replant. Now acts as an upgrade to Harvest that also replants the crops if applicable.
- Rune Procs: Renamed to Rune Power.
- Shield: Renamed to Resistance. Now uses the Resistance effect. The Shield and Magic Shield effects were removed.
- Touch: Now uses the block/entity interaction range attributes.
- Changed the positions and costs of various skills, making them cheaper overall
- Changed how spell parts such as Color, Place Block or Recall store their metadata
- Added new config options for tweaking the behavior of various spell parts
- Removed the Telekinesis component
Miscellaneous
- Added new advancements for the mod
- Added translations for the mod's tags
- Added a notification when shifting into/out of affinity abilities
- Dryads now spawn twice as often
- Various minor fixes and balancing tweaks
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hm4S7JIe:eoAT3Gwu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hm4S7JIe:eoAT3Gwu"
}

