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Licensed GPL-3.0-or-later
Published last year
Updated 8 months ago
All versions
1.0.0
Release
Artillery & Armory 1.0.08 months ago 219
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Fabric
Supported environments
Client and server
Changes
Added
- Hammer: Applies the Stunned status effect to enemies when doing a critical attack when the item is fully cooled down; Makes the user move slower when in their hand; Has a 5 second cool down between attacks; and it does 10 damage to all living entities.
- Chamber: When used it launches the user up into the air using 3 gunpowder; Has a 3 second cool down between attacks; Makes the user move slower when in their hand; With the Explosives enchantment it launches enemies into the air when doing a critical attack when the item is fully cooled down; Has a 5 second cool down between uses; and it does 10 damage to all living entities.
- Lance: When used it launches the user in the direction they're looking horizontally dealing 3 damage to all living entities in the way while moving at the speed; Has extended range; Has a 5 second cool down between uses of the ability; With the Horseback enchantment it makes the horse the user is riding move faster; and it does 5 damage to all living entities.
- Kunai: When used it launches its projectile form at the enemy dealing 3 damage to them and applying the Festering status effect for 5 seconds; When used as a melee weapon it deals 5 damage; When enchanted with Inflict it applies the same stats as the potion in the offhand to the enemy; It will also drain the potion in the offhand as well; and effects all living entities.
- Stunned: It sets the inflicted entity's speed to zero for the time frame given.
- Festering: Behaves like Withering but deals damage through armor when applied.
- Charge: Makes the user do more damage and move faster when applied.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:d9jw6PYt:IOgDtEWU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:d9jw6PYt:IOgDtEWU"
}

