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3.0.0
Compatibility
Required content
Changes
After a ten-month hiatus and 100k downloads (thank you all!), the team is back with a big release.

Backend Structure Change
- The mod is now built using Architectury API, which allows us to introduce Fabric support!
- NeoForge is still supported as with the 1.20 releases.
Configurability For Latest MC Versions
We are also now dependent on Resourceful Config, which allowed us to easily introduce a configuration for the mod. Currently you can change:
- The base knockback for mod items.
- The maximum block duration for mod items.
- The base damage mod items receive while used for blocking.
- Whether the equipping sound is played or not. You can access the config UI through the modloader mod menu of choice (Fabric players need ModMenu to see the UI).
Note: this only affects client behaviour - server owners will have to change values in the generated json config file, then restart the server for changes to take effect.
Loot Tables
We are adding a new feature to this release: Modifying loot chests in dungeons to include mod items. This should make things feel a bit more like Hexxit!
- In End Cities, find Ender or Gilded Ender Shields
- In Bastions, find Netherquartz Giant Swords, (Gilded) Netherquartz Shields
- In Buried Treasure chests, find Iron and Golden Giant Swords
- In Nether Fortresses, find Skull Giant Swords and Gilded Skull Shields
- In Stronghold Corridors, find Iron Giant Swords and Gilded Iron Shields
- In Ruined Portals, find Golden Giant Swords
- In Woodland Mansions, find Diamond Giant Swords and (Gilded) Diamond Shields
- In the Spawn Bonus Chest, find Wooden Swords and Shields
Bug Fixes & Improvements (compared to 1.20 versions)
- Fixed a bug where more than one active players in a world had the same mod item in their inventory, the item cooldown tracker would not increment.
- Fixed bugs where changing hotbar slots while blocking did not add cooldown to the items blocked with initially.
- Fixed being able to block with swords while they are “charging”.
- Fixed rendering bugs while beginning to block with mod items.
- Improved random teleportation of entities when using Ender Shields.
- Improved arrow reflection when using Diamond Shields.
- Improved particle effects when beginning to use Skull and Ender Mod Items.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oKKYVezU:NTCZv6bA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oKKYVezU:NTCZv6bA"
}

