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1.1.2
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Required content
Changes
Fixed issue with the corruption calculation. The problem was that the CorruptionManager is only checking the dynamic modifications and not considering the base biome densities.
I added the calculation of base biome density using BiomeAetherDensityManager.DENSITY_MAP and combined base density and dynamic modifications to calculate the total amounts.
I've also added a proper check to make sure corruption only starts when Vitium is truly dominant. The condition now is: totalVitium > totalOtherAspects where:
totalVitium= base vitium + dynamic vitium modificationstotalOtherAspects= sum of all other aspects (base + modifications)
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| aspectslib-1.1.2-sources.jar | Unknown | 239.81 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zWaybCf1:ks2T42xe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zWaybCf1:ks2T42xe"
}

