All versions
1.4.0
Release
Asteroid Craft 1.4.03 weeks ago 50
Compatibility
Minecraft: Java Edition
26.2
26.1.2
Platform
Fabric
Supported environments
Server-side
Singleplayer
Changes
Added
- Structure asteroids — asteroid equivalents of vanilla structures. From the outside a normal
asteroid, inside the characteristic elements with the real vanilla loot tables:
- Desert temple asteroid (four chests and the classic TNT trap)
- Jungle temple asteroid (tripwire arrow trap, vines, chests and dispensers)
- Shipwreck asteroid (stone shell holding water with breathable air above it, and a complete vanilla shipwreck with all three of its chests)
- Buried treasure asteroid (sandstone shell filled with sand, chest in the exact centre) — the treasure maps from the shipwrecks lead here correctly
- Mineshaft complex (four ore asteroids linked by wooden bridges, with a continuous tunnel, gapped rails, supports, cobwebs, chests and a cave spider spawner)
- Skull asteroid in the Nether
- 2–3 cats per villager village (vanilla cats only spawn around villages and would otherwise never appear in the void)
Changed
- End portal asteroid is now a real structure — the eye of ender and /locate structure work with it. In return it generates more rarely.
- Animal spawn attempts more often (vanilla averages only 0.11 attempts per chunk, which almost always hits air in the void). The spawn conditions themselves are unchanged.
- Netherite asteroids more frequent
- Villagers have a profession more often (~50% → ~75%)
Fixed
- Villages could generate without a well and without crop fields
- Fisherman house had a water block as an accent, replaced with prismarine
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4X4jummw:7O9iFsTR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4X4jummw:7O9iFsTR"
}

