1.1.0
Compatibility
Changes
[1.1.0] — 2026-05-24 Multi-version release. Ships two jars covering the most-played 1.21.x ends: the original NeoForge 1.21.1 build (full 11 weapons) plus a new NeoForge 1.21.11 build (6 weapons, subset). Establishes the multi-version infrastructure for adding more MC versions in follow-up releases.
Added — NeoForge 1.21.11 support (new jar) 6 weapons ship for 1.21.11: Wooden / Iron / Sudarshana Chakras, Wooden / Iron / Divine Kaumodakis. New project structure: versions/1.21.11/ sibling to mod/. Each version is a self-contained NeoForge build. Gandiva, Brahmastra, and Vajra deferred for 1.21.11 — they depend on classes that were heavily refactored between 1.21.1 and 1.21.11 (SwordItem/Tier removed in 1.21.5, AbstractHurtingProjectile/GameRules moved packages, Arrow moved, EventBusSubscriber.Bus annotation removed). Per-class ports tracked for v1.1.x. API ports applied for 1.21.11 InteractionResultHolder<ItemStack> → InteractionResult (sealed interface with static constants). Item.use() returns InteractionResult (no generic). Item.releaseUsing() returns boolean instead of void. UseAnim → ItemUseAnimation. Item registration: register(name, Supplier) → registerItem(name, factory, properties) (required because Item constructors now check for an ID on Properties). Item cooldowns: player.getCooldowns().isOnCooldown(this) → isOnCooldown(stack) (takes ItemStack now). Recipe ingredient format: {"item": "X"} → "X", {"tag": "X"} → "#X" (plain strings only). Item models: added required assets/<namespace>/items/<name>.json definitions alongside existing models/item/<name>.json (1.21.4 item model rewrite). ParticleTypes.DRAGON_BREATH swapped for ENCHANT in divine Chakra ring (DRAGON_BREATH became ParticleType<PowerParticleOption>, no longer directly usable as ParticleOptions). Unchanged — NeoForge 1.21.1 build Same 11-weapon feature set as v1.0.0. Just a version bump. Added — Forge 1.20.1 support (new jar) All 11 weapons ship for Forge 1.20.1. Full feature parity with the 1.21.1 build. Major port work: NeoForge → Forge package swaps (net.neoforged.* → net.minecraftforge.*), RegistryObject vs DeferredHolder, FMLJavaModLoadingContext bus pattern, SwordItem 4-arg constructor, Tier.getLevel(): int (vs 1.21.x's getIncorrectBlocksForDrops()), 1.20.1 hurtAndBreak(amount, entity, Consumer<T>) signature, Arrow(Level, LivingEntity) 2-arg constructor, AbstractHurtingProjectile 6-arg constructor with separate xyz components, SoundEvents.X direct constants (no .value() Holder unwrap), pack.mcmeta required for resource pack detection. Targets per jar astrashastra-1.1.0.jar (from mod/) — Minecraft 1.21.1 · NeoForge 21.1.230+ · Java 21+ · 11 weapons astrashastra-1.1.0.jar (from versions/1.21.11/) — Minecraft 1.21.11 · NeoForge 21.11.42+ · Java 21+ · 6 weapons astrashastra-1.1.0.jar (from versions/forge-1.20.1/) — Minecraft 1.20.1 · Forge 47.4.6+ · Java 17+ · 11 weapons Known limitations 1.21.11 jar ships 6 of 11 weapons. Gandiva / Brahmastra / Vajra ports planned for v1.1.x (heavy API churn in 1.21.x makes these substantial work). No intermediate 1.21.x versions yet (1.21.2 → 1.21.10). Each would need similar porting effort. [1.0.0] — 2026-05-23 First stable release. Eleven Mahabharat-inspired weapons across five families, fully tested in-game across multiple iteration cycles. Drops the -alpha suffix carried through 0.1–0.4 development.
Highlights since v0.1.0-alpha 11 weapons across 5 Mahabharat families (Sudarshana Chakra × 3, Gandiva × 3, Kaumodaki × 3, Vajra, Brahmastra). Custom entity infrastructure — Brahmastra now fires a custom projectile that renders as the divine arrow item sprite (no longer looks like a Ghast fireball). Foundation for future custom projectiles. Charge mechanics — Gandiva (hold-to-draw bow) and Brahmastra (hold-to-charge missile) with power scaling. Ranged + melee + mining for Vajra — left-click melee (25 dmg), right-click ranged lightning at aimed target, mines blocks like a divine multi-tool. Water-safe divine particles for Sudarshana Chakra — end-rod + dragon-breath + flame ring works underwater. Tiered progression for the three physical weapons (Wooden → Iron → Divine) with distinct visuals, damage, durability, and particle effects per tier. Weapon catalog (release feature set) Weapon Tiers Right-click Highlights Sudarshana Chakra Wooden / Iron / Divine Radial AOE sweep Particle ring scales by tier; divine is unbreakable Gandiva Wooden / Iron / Divine Hold-to-draw bow, 1/2/3 arrows in fan Vanilla bow animation, crit on full charge Kaumodaki Wooden / Iron / Divine Ground-slam AOE shockwave Morning-star design, divine has lava+explosion particles Vajra Divine Ranged lightning at aimed target (50-block) + Left-click 25-dmg melee, + mines blocks Brahmastra Divine Charge 1 s + release divine missile 8× explosion power, custom-rendered projectile Targets Minecraft 1.21.1 NeoForge 21.1.230+ Java 21+ Known not-yet-shipped features (deferred to v1.1+) Throwable returning projectile for divine Sudarshana Chakra Tracking-arrow / never-miss mechanic for divine Gandiva Forge 1.20.1 backport (separate jar, same 11 weapons) Quest system, armor sets, boss mobs, Kurukshetra dimension (original roadmap v0.2–v1.0 → now v1.1+ roadmap) [0.4.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded) Custom Brahmastra fireball entity + renderer. Replaced vanilla LargeFireball (Ghast appearance) with a custom BrahmastraFireball entity that renders as the Brahmastra item sprite with a flame trail. Introduced custom entity registration infrastructure.
[0.3.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded) Gandiva hold-to-draw charge mechanic for all 3 tiers. Power scaling, crit on full charge, range bumped 50%.
[0.2.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded) Added Gandiva × 3, Kaumodaki × 3, Vajra (divine), Brahmastra (divine). Kaumodaki redesigned as morning-star. Vajra reworked to ranged lightning + block mining. Brahmastra charge time and explosion power tuned.
[0.1.0-alpha] — 2026-05-22 First public release. Validated the mod packaging + CurseForge publish pipeline.
Added Sudarshana Chakra family — three tiers of Krishna's divine discus: Wooden Chakra — 2 sweep damage, 2.5-block radius, 60 durability. Ring of flying wooden sticks. Iron Chakra — 5 sweep damage, 3.0-block radius, 250 durability. Ring of iron nuggets + metallic sparks. Sudarshana Chakra (divine) — 8 sweep damage, 4.0-block radius, unbreakable, fire-resistant, Epic. End-rod sparkles + dragon-breath + flame (renders in water). Crafting recipes for all three tiers. "Astra Shastra" creative tab between Tools and Combat. Mod logo in the in-game Mods list.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HtjQZyYX:dHDw8pdr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HtjQZyYX:dHDw8pdr"
}

