Included content
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A new vanilla weapon joins the kosmogliph family with two new kosmogliphs
Pulverise: Hold right click to charge up a leap that causes an explosion on landing. Reduces fall damage to 0. Hold for longer to leap further and deal more damage. Size of the explosion increases with how far you fall. 10 second cooldown.
Wind eruption: Hold right click to charge up an explosion that launches you up and deals damage. Hold for longer to be shot up higher and to do more damage. 5 second cooldown.
Nailcannon ▼
Overheat ▼
Capacity ▼
Static release ▲
Bleed ▲ Grants more levels on ranged hit, 1 -> 5
Dash ▲
Parry ▼
Slam ▲
Astral strike ↺
Astral slash ↺
Deep wounds ↺
Snipe ↺
Antidote ▲
Endurance ▼
Rancid brew ▲
Descriptions:
Conductive ↺
Bleed ↺
We have done it, that is every vanilla weapon with at least 1 kosmogliph, expect future content to be focused on new weapons and reworks for existing kosmogliphs.
A lot of reworks of this update, and that is intentional. Snipe has been needing to feel more fluid and dynamic, it was just hard to use before. Astral slash and deep wounds are also hopefully improved by this, making them a bit more than just throwing it out.
Quite frankly, the nailcannon needed some heavy nerfs, but I did like some aspects it had before, so it is keeping certain features it did have in its slow_fire mode while still making it worse than it was, hopefully I’ve not undertuned it.
This update will be the final update for a little while as I am off on holiday soon enough. There might be an update next week that will include balance changes, but unlikely to contain reworks. I hope this update is nice and fun for y’all for the next couple weeks.
As always, if you want updates on the mod as well as spoilers for upcoming content, join the Team Voided discord server and if you want to report issues please put them on the Github repository. There are likely to be issues with descriptions so the more eyes making sure it's all okay, the better.
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mt1fNBsN:39JlhQkv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mt1fNBsN:39JlhQkv"
}