Included content
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Say hello to the Nailcannon, a rapid-firing weapon that regenerates ammo over time, storing up to 100 nails. Each nail deals a couple nail damage and adds a new effect to the entities hit. The nailcannon comes with 3 new kosmogliphs of its own.
Conductivity: A new effect that does a few things. When the target is hit by plasma or lightning damage, it will take 1% more per level, shoot out arcing lightning to nearby entities, sharing some damage, and reduce the levels on the entity by 5.
Capacity: Increases the number of nails the nailcannon has by 2x, reduces the time it takes for 1 nail to recharge by 50%. Overheat: After 10 nails are fired, nails are set ablaze, dealing 1 extra fire damage and causing the entity to be set on fire. Static release: After a volley of nails is fired, an extra nail is. This nail deals 1 extra electric damage.
Movement kosmogliphs ▲
Flamethrower ▼
Smelter ▲
Changes to vanilla:
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mt1fNBsN:CuXcyy40"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mt1fNBsN:CuXcyy40"
}