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Licensed MIT
Published 2 weeks ago
Updated last month
All versions
Beta-6.1R
Release
AstroTweaks 1.12.2last month 48
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
b6.1
New:
- Added the "No Effect Icons" tweak.
- Added the
/ckillcommand, which functions like/killbut also resets the player's spawn point and forcibly sends them to the Overworld (DimID == 0). - Added "Fake Bedrock".
- Added an experimental Multiverse feature (disabled by default in the config).
- Parallel, isolated worlds with different seeds and their own untouched chunks.
- The range of a regular Ark is now limited to the local dimensions of its universe.
- Added the "Trans-Dimensional Ark", which allows travel between universes and can dynamically generate new ones (there is a limit to the number of multiverses).
- Added the "Void Universe" (uVoid), a global cross-world dimension.
Changed:
- StepUp can now be blocked by holding Shift.
- GroundElements and GrassGrowth now validate dimensions by type rather than by ID.
- Fixed several lines in the English localization.
- Simplified the data and models for GroundElements rocks. WARNING! This may cause placed rocks to be removed from the world!
- Renamed some classes for convenience.
- Fixed bugs with QTS, ARK, and TDARK messages.
- Ark messages are now sent to all players within the movement area instead of only to the initiator.
- Fixed a minor bug with content registration.
- The
/dimcommand now supports direct teleportation between players:/dim Player TargetPlayeror/dim @s @p - The Heavy Mine no longer explodes when interacted with by logically light entities.
- Fixed a bug where using a UKillerBlock on the Ender Dragon did not trigger its death event, leaving the player trapped in the End.
- Teleport Suppressor range messages are now displayed in the action bar instead of the chat while configuring it.
- Cleaned up the code a little further.
Other:
- The "No Damage Shaking" tweak added in this update has been moved to a separate mod (https://curseforge.com/minecraft/mc-mods/nodamageshaking) due to its dependency on Mixins.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:u9ZEGYqb:Cn3Iizvv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:u9ZEGYqb:Cn3Iizvv"
}

