3.4.1
Compatibility
Changes
this update is only for the forgotten key bc ths damn item is filled with bugs, kinda like the nightvision and the thermal... the next update will focus more on making the mod better bc this is a nightmare.
[changes]
Forgotten Key
- Fixed the "burned in" image after using a door. (insh'allah bc idk if i actually fixed it)
- The pocket wall and the figures behind it show again in Fabulous; their heads are whole.
- Signs, chests and banners in the pocket now show through the door.
- Pausing the game pauses the pocket's timer and sounds.
- No more 10 s wait between doors: a new door closes your last one.
- Doors stay open a moment behind you so friends can follow. (idk why it wasnt like this before ngl)
- Dying in the pocket no longer costs you the key.
- Smoother exit, pure white horizon, bigger keyhole, lighter on servers.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ju6Y7KFA:DB5kyFGR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ju6Y7KFA:DB5kyFGR"
}

