3.3.1
Compatibility
Required content
Changes
Salam guys, sorry I wasn't here on Modrinth for a long time. This update brings everything from 3.0.0 to 3.3.1 at once, so it's a big one. If you find any bug or have a suggestion, leave a comment!
New since 2.1.0
Tactical gear (3.0.0)
- Jammer: it blocks the signals around you, or switches to a listening mode to hear what other players send (IED activation, linking).
- Security Camera, Military Camera and 360° Camera. They can also detect players and mobs.
- Field Monitor, to watch your cameras from far away.
- New crafting parts: Circuit Board, Advanced Circuit Board, Screen, Camera Module and Advanced Camera Module.
Goggles (3.1.0)
- Night vision goggles with 2 modes (white and green phosphor).
- Thermal goggles with 3 modes (iron bow, white hot, black hot).
- Fusion goggles: thermal and night vision at the same time.
- Footsteps of players show up in thermal.
- With Curios, put them in the facewear slot and the helmet disappears.
- Works with Timeless and Classics Zero and Vic's Point Blank, even through a scope (3.1.1).
Claymore (3.1.0)
Laser Turret (3.2.0)
- A huge 3x3 turret that tracks its target, charges up and fires a laser beam that explodes on impact.
- Crafted in two steps from a Laser Coil and a Turret Base.
- Holds 32 shots and recharges on its own in 5 minutes.
- Its eye shows its state: red when firing, orange on hold, blue while powering up.
- Blinded by jammers within 64 blocks. Visible in thermal vision.
- Can target enemy drones (3.3.0).
Mortar (3.3.0)
- A 3x3 mortar fired from the Field Monitor: type the coordinates, or designate a target from a military camera or a drone.
- Five shells: Explosive, Piercing, Airburst, Seeker and Vacuum.
- Several mortars fire as one salvo, each in its turn.
- More realistic animation: the barrel recoils in a fixed cradle, and a single wide plasma ring leaves the muzzle (3.3.1).
- Built from a Mortar Barrel, a Mortar Base Plate and a Fire Control Unit.
Recon Drone (3.3.0)
- Flown from the Field Monitor, up to 512 blocks away: your body stays where you left it.
- Day camera, night vision, thermal and fusion, with zoom.
- Designates targets for your laser turrets and mortars, and shows each weapon's state while you fly.
- Returns to you or follows you on its own, and now dodges obstacles to find its way under a roof or into a cave (3.3.1). 15 minutes of battery.
- Can be shot down.
Drone Charging Station (3.3.0)
- Drones charge only on a station, and fly back to it on their own when they lose their pilot or run low on battery.
Changed
Field Monitor
- Controls up to 8 turrets: what they target, who they spare, fire or hold, and how much energy they have left.
- Separate IGNORE lists for cameras and turrets.
- Its screen turns orange in turret mode, on the 3D model too.
- New DRONE page: up to 4 drones and 8 charging stations, on a map that turns with you, with zoom and each drone's destination (3.3.1).
- Choose lasers, mortars or both when designating a target.
- Battery doubled (100 minutes), time left shown over the gauge.
- Serial number on the case.
Jammer
- Intercepts the Field Monitor's orders and a flying drone's video link.
Reworked (3.0.0)
- Remote Detonator: new screen, up to 8 IEDs, timer and code lock.
- IED: new control panel and new sounds, and it goes off when it gets caught in an explosion.
- Void Eye: your body stays where you left it, with a new effect.
- Mines: only the one who placed them can pick them up.
- Bear Trap.
Other
- The military camera's head follows where you look, and sees higher.
- Thermal view works with Oculus on mortars and other animated blocks.
- Keys shown on screen are the ones you set in your controls.
- New Mjolnir ore texture, new icons for the crafting parts.
- Goggles are 3D as items, and the goggles and the Claymore sit better in hand.
- Removed the Dash (it was a test item).
- Fixed a lot of bugs and multiplayer exploits.
- Works with Embeddium and shader packs.
Everyone on a server must update to 3.3.1 at the same time. Worlds from older versions open without any warning.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ju6Y7KFA:OiaanYSo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ju6Y7KFA:OiaanYSo"
}

