3.5.0
Compatibility
Required content
Changes
sorry for the 5 days without any update, im back with the Wall of Light!!! from now on ill try to put more items in the mod, so if u have any suggestion leave a comment!!! take care kiss kiss.
(this one replaces 3.4.2 and 3.4.3 that i took down, everything from them is in here)
[NEW]
- Wall of Light: put two of them on a doorway and nothing gets through alive
[Goggles]
- Point Blank and TaCZ scopes show the goggles' picture when you aim
- fixed a lot of bugs with Fabulous graphics (black ground, mobs seen through walls)
- you can see your arm and your gun under water again
- blindness and the Warden's darkness work with the goggles on
[Thermal]
- blocks from other mods get hot too if they burn or run (machines, cables, Create...)
- things cool down slowly when they go out
- small or far away mobs don't disappear anymore
- you can't see through water, ice or glass anymore
- fixed smoke, fire and flowing lava with Embeddium and Sodium
- sprint jumping and going down stairs leave footprints
- fixed weird warm squares on snow
[Night vision]
- gets blinded by daylight, but works fine in caves
- glowing blocks from other mods glow too
[Other]
- removed the dust around the Forgotten Key door
- the IED only glows when it's armed
- armor stands don't trigger mines or traps
- the Claymore only blows up forward
- mines, Claymores, Spikes and cameras need a solid block
- only the owner can link a drone charging station
- softer laser, lightning and mortar effects
- fixed the Forbidden Fruit pact being paid twice
- drones, skeletons, slimes and blazes don't bleed anymore
- tooltips show your own keybinds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ju6Y7KFA:S1hAkrbJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ju6Y7KFA:S1hAkrbJ"
}

