Tags
Creators
Details
3.0.2
Compatibility
Required content
Changes
Atlas Client 3.0.2
This update adds protection around minimizing and restoring the game window, following reports of crashes when switching away from Minecraft.
- On the GLFW-based ports, Atlas pauses its interface rendering while the window is minimized or its framebuffer is unavailable, then resumes when the window returns.
- Minecraft 1.21.x skips the native buffer swap for minimized or zero-sized windows. Event polling and the rest of frame cleanup continue normally.
- Skipped presentations keep a 30 FPS ceiling so older ports with unlimited FPS do not spin unnecessarily while minimized. Lower Minecraft inactive limits remain in effect.
- Borderless-window changes wait until the window is available, rather than running during minimization.
- Losing focus by itself does not close the Atlas menu or stop a visible background window from updating.
- Includes the account-menu crash fix from 3.0.1.
The reported crash occurs inside NVIDIA's graphics code during buffer presentation. These changes avoid presenting an unavailable window; they are not a replacement for a graphics-driver fix. If switching windows still crashes, include the new crash report and try disabling NVIDIA's in-game overlay and Medal capture for a comparison.
Your settings and chosen theme are kept. Fabric API is required. Player Animation Library requirements and optional Rinku support remain unchanged; check the dependencies for your Minecraft download.
This download: Minecraft 26.3, Fabric Loader >=0.19.3, Fabric API. Player Animation Library is required. Rinku is optional.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6s5eaMHC:GvvNRdq6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6s5eaMHC:GvvNRdq6"
}

