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3.0.0
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Changes
Atlas Client 3.0.0 — Everything changed since 2.0
If your last Atlas version was 2.0, there is a lot to catch up on. This update brings together the additions and fixes from the 2.x releases with the new 3.0 interface: a clearer place to find your modules, more ways to customize your character and HUD, and a rebuilt community chat.
These notes cover the whole 2.0 → 3.0.0 upgrade, rather than just the changes in the last build.
A new home for your client
- The circular Right Shift menu stays. Click its central Atlas logo to open the new workspace.
- Modules, Cosmetics, Chat, Profiles, General Settings and Support now have clear destinations in the same window.
- The module browser groups the 88 modules into six categories: on-screen information, visuals, movement and keys, inventory and items, chat and players, and utilities.
- Search helps you find a module without opening every category. Categories remain accessible while you look at a module's settings.
- The normal menu is larger, with a fullscreen option when you want more room. Smaller screens use scrolling and stacked settings instead of hiding controls.
- Closing and reopening the workspace returns you to the page you left. Back navigation and Escape handling were improved; Escape dismisses the top dialog before closing its parent menu.
- General Settings was reorganized around Theme, Menus, On-screen Info, Player, Shortcuts and Preferences.
- Support includes an in-client getting-started guide and searchable module explanations.
- The first-time guide now explicitly says Right Shift, below Enter, and completes when you open the Atlas menu.
- Improved Turkish labels, module counts, key names, missing icons and mismatched menu fonts.
- Fixed language selection reverting to the previous language instead of applying the choice in Settings.
Themes, colors and movement
- Expanded the theme system beyond a single accent color, with 21 preset families, including a black-dominant Onyx option.
- Backgrounds, cards, text, borders, icons, highlights and gradients have separate color roles.
- Custom colors are still yours: upgrading does not replace your saved palette with a preset.
- Added an optional secondary accent, harmony suggestions and controls for saturation, brightness, contrast and vibrance.
- Gradients have adjustable endpoints, direction, intensity and blending. Accent variations are generated from your chosen color for lighter, darker, soft, hover, active and muted states.
- Color editing supports HEX, RGB and HSV, recent colors, favorites and a small palette preview.
- Color changes blend over a short transition instead of switching instantly.
- Added themed hover, press and selection feedback, page handoffs, and opening/closing motion for supported dialogs and dropdowns.
- Themes can change surface contours, lighting, gradients and visual effects as well as colors. Reduced-motion and lower-quality settings limit movement and effects.
- Removed the dark cover that made page changes look like the menu was closing and reopening.
Cosmetics you can see before choosing
- Skins, capes, emotes, the emote wheel and name frames are together in the wardrobe.
- Supported cosmetic selections preview on the side character. Hold and drag the character to turn it around.
- Skin and cape previews use the selected artwork; emotes animate the preview character, including while choosing an emote-wheel slot.
- Name frames preview above the character instead of appearing as a disconnected thumbnail.
- Improved community browsing, import/loading/error notices and the readability of community emote names.
- Corrected legacy HD skin layouts that were being treated as square modern skins. HD detail and transparency are preserved, with the missing legacy limb layout supplied correctly.
- Corrected preview headwear/outer skin parts and dark character lighting on Minecraft 1.21.9–1.21.11.
- Improved cosmetic texture cleanup and handling of interrupted or superseded downloads.
Framed names and chat bubbles
- Added layered name frames with dragon, royal, ice, fire, nature, celestial, ocean and other styles.
- The frame, panel, player name, foreground ornaments and effects share one placement and fade. Decorations can sit in front of the text rather than the name always being painted over every detail.
- Names fit the frame's safe area and shrink when necessary; text and shadow colors adapt to the frame.
- Frame selections belong to each player and are shared through RTC with other Atlas users.
- Frames are optional and off by default. Without a selected frame, the regular Minecraft nameplate background remains available, together with the usual Atlas identification.
- Artwork downloads when needed and is cached locally instead of adding every original image to the JAR.
- Reduced duplicate name text, depth conflicts, movement flicker and placement drift under zoom or FOV changes.
- Added in-world Chat Bubbles, with 20 pixel-art styles and settings for size, duration, range, opacity, line count and placement.
- Messages from the same player stack and expire independently. Private messages, join notices and unrelated server output are filtered so they do not create misleading bubbles.
Rebuilt community chat
- Public channels, direct messages, friends and groups have a clearer conversation sidebar, with unread markers and account controls.
- The conversation view uses consistent UI fonts, a fixed composer and separated space for replies, edits and attachments.
- Messages show timestamps. Improved recently-seen times that were wrong because different time formats were mixed.
- Each conversation keeps its own draft, reply/edit state and attachments when you switch away.
- Reworked friend/blocked-user lists, conversation directories, invitations, group forms and profile screens.
- Your profile editor and other players' profiles have clearer information, private notes and relationship actions.
- Game-location information is verified by the server, with a privacy option to hide it.
- Clicking a photo opens a larger viewer that keeps its proportions. Close or Escape returns to the conversation.
- GIF selection shows loading, preview and failure states. Choosing an attachment returns focus to the composer without requiring an extra click.
- Improved typing notifications when switching conversations, closing the menu or stopping typing.
- Reply, more-options and group-header controls have corrected icon/text centering and more consistent hit areas.
- Fixed dialogs accepting clicks through to the page behind them, broken friendship controls, and several close/back behaviors.
- Improved settings navigation and scrolling, including scrollbar dragging and controls on small windows.
- Corrected group-history and typing permission checks on the chat service.
- Repeated spam is now rejected with a temporary warning instead of automatically adding a long mute. Normal messaging becomes available again after the relevant cooldown. Manual moderation and other chat rules still apply.
Administration
- Reworked the administration presentation and eligible-account entry without granting extra moderation rights just for opening the panel.
- Added selected-player Status, History and Actions views, with role, presence, warning count and active penalties where the viewer has permission to see them.
- Warning history and moderator notes are separated and scrollable; private moderation information stays permission-controlled.
- Added selectable durations for supported moderation actions, with clearer pending, applied, rejected and disconnected feedback.
- Improved stale-response handling so changing accounts or selected players cannot display the previous player's private details.
HUDs and everyday modules
- Reworked shared HUD positioning, scaling, clamping and saved anchors. HUD settings buttons now open the associated module settings.
- HUDs can remain visible behind the workspace, and the editing paths were updated so you can adjust their placement while working on your setup.
- Added selected-detail previews for supported modules, including Armor, Potion and Inventory HUDs, item counters, Sprint/Sneak and inventory-tool scenarios. Previews run in the detail view rather than all running in the module list.
- Improved Armor HUD icon, durability-number and bar alignment, plus low-durability warning behavior.
- Inventory HUD scaling now scales its slots, items and window together. Improved automatic scale handling and count/bar/background options.
- Added compact Potion HUD presentation, icon-and-duration mode and transparent-background options.
- Fixed oversized or disappearing text in several scaled HUDs and mismatched drawing/click positions.
- Corrected Biome Title's saved-anchor handling, which was undoing drag movement.
- Corrected Minecraft 26.3 left/right mouse identity for CPS and Keystrokes, and updated the shared legacy HUD pointer adapter for its native input system.
- Improved Detailed HUD and Crosshair settings and profile handling.
- Fixed item-choice dialogs with overflowing content, missing icons or incorrect selections.
- Module toggles now save immediately through the existing config system; turning off Auto Tool Selection is no longer dependent on a later clean shutdown to be recorded.
- Corrected Toggle Sprint treating forward movement or its own injected key state as a new sprint request.
- Updated Auto Tool Selection, Auto Replenish and Drop Prevention decision handling while preserving their durability, delay and item-lock options.
- Fixed Fullbright not invalidating Minecraft's cached lightmap when its enabled state or active strength changes.
- Expanded Mouse Tweaks, Death Info, Low Fire, Low Shield, Shulker Preview, Auto Reconnect and other existing utilities throughout the 2.x updates.
Health indicators and world rendering
- Added vanilla-style health and armor indicators for players and mobs, with filters, range, scale, row size and opacity controls.
- Improved spacing around names, health and armor, and reduced movement/FOV-related placement problems.
- Invisible entities are not revealed by health indicators.
- Removed retained per-entity maps and extra entity lookups from Health Indicators. Disabled indicators now return early instead of doing that work.
- Loot Beams now use crossed, volumetric surfaces rather than a single flat plane, while keeping item filters, colors and size/range settings.
- Reduced unnecessary graphics work in dropped-item scaling and related world rendering.
Main menu and server browser
- Brought main-menu and related screens into the Horizon visual style.
- Added a selected-server detail panel with favicon, MOTD, online state, player count, ping and version.
- Added last-played tracking and approximate server region to server details.
- Improved handling of missing artwork, unavailable server information and offline entries.
- Server ping and favicon loading use bounded background work instead of blocking the menu.
- Fixed affected multiplayer crashes, refresh-related texture cleanup and account-list click/scroll positioning.
- The window title shows the Minecraft version, making different running instances easier to identify, without adding the Atlas release number.
Discord Rich Presence
- Restored Discord activity publishing using Atlas's current application and logo.
- Added localized activity text for the eight supported languages.
- General → Preferences lets you choose an activity style or custom message, and decide whether to show the Minecraft version and elapsed time.
- The activity does not need to display the Atlas release number.
- Improved reconnect, update pacing and shutdown handling. Desktop Discord must be open for Rich Presence to appear.
Smaller downloads and less unnecessary work
- Unified name-frame packaging across the release builds. Most 3.0.0 JARs are now around 23 MB; 1.21.6 is a little larger because it includes its compatible animation library.
- The previously oversized packages are roughly 11 MB smaller, while keeping the required native libraries and fonts.
- Added limits for cosmetic, avatar, image and GIF caches, with cleanup when textures are replaced or evicted.
- Reduced repeated image decoding, text wrapping, list rebuilding and idle filesystem scans.
- Downloads and queued work now have size limits and cancellation checks; outdated results cannot bring back an old selection.
- Removed forced Chromium flags that could cause trouble with some GPU/driver combinations.
- Reduced health-renderer overhead and moved GeoIP database access out of a full in-memory heap copy.
- Improved configuration writes and recovery, while keeping existing saved settings and HUD positions where compatible.
Minecraft versions and upgrading
Downloads cover Minecraft 1.21.1–1.21.11, 26.1.2, 26.2 and 26.3. Choose the exact game-version file.
Close Minecraft before replacing your old Atlas JAR. Download the file for your game version, keep only one Atlas JAR in mods, and install the dependencies listed with that download. 1.21.2–1.21.6 include their compatible Player Animation Library; do not install a second copy on those versions. Optional browser integrations are not required for normal menus, HUDs or RTC chat.
Your existing configuration is kept. Open the client with Right Shift, below Enter. Online community features need an Atlas account and internet connection; local modules and HUD settings do not require signing in.
This download: Minecraft 26.1.2, Fabric Loader >=0.19.3, Fabric API. Install the compatible Fabric Player Animation Library. Rinku is optional.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6s5eaMHC:P09HXHpW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6s5eaMHC:P09HXHpW"
}

