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# Atmosphere Enhancement v0.1 Beta — Version Changelog ## Release Type First Public Beta Atmosphere Enhancement v0.1 Beta is the first public release, introducing the core Atmosphere Enhancementpheric system that serves as the foundation for future updates. This release focuses on delivering a lightweight, immersive, vanilla-friendly Atmosphere Enhancementpheric experience while gathering community feedback for future improvements. *** ## Added ### Dynamic Biome Atmosphere Enhancementphere • Added unique Atmosphere Enhancementpheric identity for every biome. • Added biome-specific fog colors. • Added dynamic fog density. • Added smooth Atmosphere Enhancementpheric blending between neighboring biomes. *** ### Time of Day • Added sunrise Atmosphere Enhancementphere. • Added daytime Atmosphere Enhancementphere. • Added sunset Atmosphere Enhancementphere. • Added nighttime Atmosphere Enhancementphere. • Added smooth day-night Atmosphere Enhancementpheric transitions. *** ### Dynamic Weather • Added rain Atmosphere Enhancementphere. • Added thunderstorm Atmosphere Enhancementphere. • Added weather-based fog adjustments. • Added weather blending with biome Atmosphere Enhancementphere. *** ### Height-Based Fog • Added elevation-dependent Atmosphere Enhancementpheric density. • Mountains now feature lighter Atmosphere Enhancementpheric conditions. • Valleys appear denser and more immersive. • Improved environmental depth. *** ### Water Atmosphere Enhancementphere • Added unique Atmosphere Enhancementpheric behavior for oceans. • Added river Atmosphere Enhancementphere. • Added beach Atmosphere Enhancementphere. • Improved immersion around water environments. *** ### Smooth Environmental Transitions • Added smooth fog interpolation between biomes. • Reduced harsh Atmosphere Enhancementpheric changes. • Improved exploration immersion. *** ### Performance • Lightweight client-side implementation. • Optimized Atmosphere Enhancementpheric calculations. • Multiplayer compatible. • No server installation required. • No world generation modifications. *** ## Compatibility • Fabric Loader support. • Fabric API support. • Vanilla Minecraft support. • Automatic support for many vanilla-like modded biomes. • Multiplayer compatible (Client-side only). *** ## Known Issues The following issues are already known and are planned for Atmosphere Enhancement v0.1.1 Beta or future releases: • Ocean Atmosphere Enhancementphere can occasionally feel weaker than intended. • Atmosphere Enhancementpheric weighting over large oceans requires further balancing. • Blue Hour Atmosphere Enhancementphere requires stronger color tuning. • Ocean visibility requires additional refinement. • Some weather transitions can still appear abrupt. • Atmosphere Enhancementpheric blending between certain biome combinations can be improved. • A small number of biome Atmosphere Enhancementpheric weights require additional tuning. • Some shader packs override Minecraft's fog rendering, preventing Atmosphere Enhancement from displaying its intended effects. • Certain heavily customized modded biomes may temporarily use the default Atmosphere Enhancementpheric profile. *** ## Planned for v0.1.1 Beta • Stronger ocean Atmosphere Enhancementphere. • Improved Atmosphere Enhancementpheric weighting. • Better Blue Hour visuals. • Smoother weather transitions. • Improved biome blending. • Expanded modded biome support. • Additional Atmosphere Enhancementpheric tuning. • Bug fixes. • Performance improvements. *** ## Notes Atmosphere Enhancement is designed to enhance Minecraft's vanilla Atmosphere Enhancementphere rather than replace it. The mod focuses on immersion, biome identity, smooth transitions, and lightweight performance while preserving Minecraft's original visual style. Community feedback from the v0.1 Beta release will directly influence future Atmosphere Enhancementpheric improvements.### Dynamic Biome Atmosphere
• Added unique atmospheric identity for every biome. • Added biome-specific fog colors. • Added dynamic fog density. • Added smooth atmospheric blending between neighboring biomes.
Time of Day
• Added sunrise atmosphere. • Added daytime atmosphere. • Added sunset atmosphere. • Added nighttime atmosphere. • Added smooth day-night atmospheric transitions.
Dynamic Weather
• Added rain atmosphere. • Added thunderstorm atmosphere. • Added weather-based fog adjustments. • Added weather blending with biome atmosphere.
Height-Based Fog
• Added elevation-dependent atmospheric density. • Mountains now feature lighter atmospheric conditions. • Valleys appear denser and more immersive. • Improved environmental depth.
Water Atmosphere
• Added unique atmospheric behavior for oceans. • Added river atmosphere. • Added beach atmosphere. • Improved immersion around water environments.
Smooth Environmental Transitions
• Added smooth fog interpolation between biomes. • Reduced harsh atmospheric changes. • Improved exploration immersion.
Performance
• Lightweight client-side implementation. • Optimized atmospheric calculations. • Multiplayer compatible. • No server installation required. • No world generation modifications.
Compatibility
• Fabric Loader support. • Fabric API support. • Vanilla Minecraft support. • Automatic support for many vanilla-like modded biomes. • Multiplayer compatible (Client-side only).
Known Issues
The following issues are already known and are planned for Atmos v0.1.1 Beta or future releases:
• Ocean atmosphere can occasionally feel weaker than intended. • Atmospheric weighting over large oceans requires further balancing. • Blue Hour atmosphere requires stronger color tuning. • Ocean visibility requires additional refinement. • Some weather transitions can still appear abrupt. • Atmospheric blending between certain biome combinations can be improved. • A small number of biome atmospheric weights require additional tuning. • Some shader packs override Minecraft's fog rendering, preventing Atmos from displaying its intended effects. • Certain heavily customized modded biomes may temporarily use the default atmospheric profile.
Planned for v0.1.1 Beta
• Stronger ocean atmosphere. • Improved atmospheric weighting. • Better Blue Hour visuals. • Smoother weather transitions. • Improved biome blending. • Expanded modded biome support. • Additional atmospheric tuning. • Bug fixes. • Performance improvements.
Notes
Atmos is designed to enhance Minecraft's vanilla atmosphere rather than replace it.
The mod focuses on immersion, biome identity, smooth transitions, and lightweight performance while preserving Minecraft's original visual style.
Community feedback from the v0.1 Beta release will directly influence future atmospheric improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RznGWWwT:kcNA8ztI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RznGWWwT:kcNA8ztI"
}

