1.1
Compatibility
Changes
Features
I’ve completely redone the system to make it look even more like the 1.21.6 overlay
-
Now the overlay is calculated using the player's head position. This fixes the bug where the overlay would disappear when the player is partially submerged in water or any other fluid
-
Now the overlay uses a distance based system, depending on whether the player is near a direct source of rain, the overlay will increase or decrease its intensity as the player moves closer to or farther from the rain source
-
Reduced the speed at which the overlay is applied for smoother transitions
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GmgjnBgr:PcHaaWhY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GmgjnBgr:PcHaaWhY"
}

