All versions
2.1.0
Release
Auto Attack Port 2.1.0last week 254
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Changes
AutoAttack 2.1.0
- Fixed: holding left click only played the swing animation on the first hit. Every auto-attack now plays the vanilla-consistent swing animation.
- Added: configurable "attack while blocking" (attack_while_blocking), enabled by default. Works with vanilla shields and modded shields that support the shield_block tool action. Set to false to restore vanilla behavior.
- Improved compatibility: attack rate now follows each weapon's attack speed, so it works with high-attack-speed and no-cooldown weapon mods. Attacks only trigger when aiming at an entity — empty swings do nothing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ehY8HdEY:E6pePMT6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ehY8HdEY:E6pePMT6"
}
