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All versions
0.3.7
Release
Auto Sable Physics 0.3.72 months ago 1,123
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Update Notes: 0.3.4 - 0.3.7
English
Configuration & Stability
- Reorganized the server config to make options easier to understand in the in-game config screen.
- Added a new Tree Physics Only Mode.
- When enabled, the mod will only apply physics to trees and tree-related blocks.
- This helps prevent buildings, terrain, machines, and other player-made structures from being affected unexpectedly.
- Improved the delayed physics queue to reduce cases where physics processing could get stuck.
- The
/autosablephysics remove_all_sablecommand now also resets internal physics queue states.
Performance Improvements
- Optimized affected-area scanning to reduce lag during block updates.
- Improved restoration performance when physics objects are converted back into normal blocks.
- Reduced repeated internal checks during high-frequency block events.
Snow & Plant Fixes
- Snow now behaves more naturally around leaves and tree-related blocks.
- Snow can stay on leaves without breaking them.
- Snow blocks and powder snow no longer incorrectly enter the Sable physics path.
- Fixed some no-collision plants and decorations being incorrectly converted into falling items or physics objects.
Attachment Support Fixes
- Fixed ladders, wall signs, glow lichen, vines, and similar attached blocks being converted into physics objects even when properly supported.
- Modded blocks that correctly define their own survival/support rules should now work better with this system.
Void Cleanup
- Falling blocks and physics objects that fall below the void threshold will now be automatically deleted.
- This prevents objects from falling forever and helps reduce unnecessary world/server load.
- Modpack creators can customize void deletion height for specific dimensions.
中文
更新说明:0.3.4 - 0.3.7
配置与稳定性
- 重新整理了服务端配置,让游戏内配置界面更容易理解。
- 新增 仅树木物理模式。
- 开启后,模组只会处理树木和树相关方块的物理化。
- 可避免建筑、地形、机器、玩家结构被意外物理化。
- 优化了延迟物理化队列,减少物理处理卡住的情况。
/autosablephysics remove_all_sable命令现在也会重置内部物理队列状态。
性能优化
- 优化了受影响区域扫描,减少方块更新时的卡顿。
- 优化了物理对象还原为普通方块时的性能。
- 减少了高频方块事件中的重复内部检查。
雪与植物修复
- 雪现在会更自然地与树叶和树相关方块共存。
- 雪可以停留在树叶上,并且不会压坏树叶。
- 雪块、雪层和细雪不再错误进入 Sable 物理化流程。
- 修复部分无碰撞植物和装饰方块被错误转换为掉落物或物理对象的问题。
附着方块支撑修复
- 修复梯子、墙牌、发光地衣、藤蔓等附着方块即使有支撑也被物理化的问题。
- 正确实现自身支撑规则的模组方块,现在也能更好地兼容该机制。
虚空清理
- 掉入虚空下方的下落方块和物理对象现在会被自动删除。
- 避免物体无限下落,并减少不必要的世界/服务器负担。
- 整合包作者可以为特定维度自定义虚空删除高度。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ectCH3sk:C7A8Tc6D"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ectCH3sk:C7A8Tc6D"
}

