AvM Staff

AvM Staff

Mod

AvM Staff Mod is a fan-made, mostly canonically accurate, and close to vanilla mod adding staffs from Animation vs Minecraft series to the latest version of Minecraft: Java Edition

Client and server EquipmentMagic

1,433 downloads
16 followers
Created6 months ago
Updated7 days ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter loader...
Filter versions...
Filter channels...

Staff Mod 0.15.0

⚠️ BIG PHAT DISCLAIMER BEFORE UPDATING ⚠️

Staff (avm_staf:staff) was renamed to Royal staff (avm_staff:royal_staff), which means every staff item WILL BE DELETED when upgrading. Please remove any items from the staff before upgrading to avoid losses.

What's new since 0.14.1-beta

  • Minecraft 1.20.6
  • Add crafting recipe for staff. See wiki
  • Add a bunch of items used as crafting recipes: Faint staff rod, Faint royal staff head, Faint royal staff, Royal staff, Royal staff ingredient, Crown of King Orange, Staff infusion smithing template
  • Any item tagged avm_staff:staffs will be treated as a staff. Rendering is only supported for specially crafted models
  • Impact TNT entity (avm_staff:impact_tnt), which explodes on impact (was a mixin before). Only used by TNT staff
  • Creative mode tab for Staff Mod items

What changed since 0.14.1-beta

  • Update icon
  • Rename Staff to Royal staff
  • Add rarity to many items
  • Rework anvil staff mechanics
  • Balance staff items
  • +1 reach for staffs (lightning rod +2, anvil didn't change)
  • Rework staff renderer, models, and textures
  • Decrease potentional incompatibilities by using Neo/Forge/Fabric/Architectury API instead of mixins

What got fixed since 0.14.1-beta

  • Staff overflowing from item slots and item frames
  • Jittery staff movement in 3rd person when right click is held
  • Bell is large once again
  • Wool staff can no longer place block inside entity hitboxes

A note about Minecraft 1.20.4-6 & Forge

  • Mojang introduced some nice changes in Minecraft 1.20.6 (but unfortunately didn't revert the Copper Bulb nerfs), which are used by my code
  • Minecraft 1.20.4 will not receive further Staff Mod updates
  • I will update Staff Mod to Minecraft 1.21 soon after my dependencies update (est. 0.16.0-0.18.0)
  • Forge will be re-added after my dependencies update their Forge support. Use Fabric or NeoForge in the meanwhile (The developer experience with these are better than Forge)

Check out Staff Mod wiki or Github discussions!

Staff Mod 0.14.1-beta

What's new since 0.14.0-beta

  • NeoForge support. Enjoy!

What changed since 0.14.0-beta

  • Removed StaffItem.createWithCurrentLoaderFunctionality API
    • Developers should create a new Item class instead, and call StaffItemHandler methods from it

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.14.0-beta

What's new since 0.13.1-beta

  • Added wither skeleton skull staff

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.13.1-beta

What changed since 0.13.0-beta

  • Anvil staff slowness will be applied if swapping from offhand to main hand
  • Nerf lightning rod staff
    • Added 4 seconds of cooldown after use
    • The range will be increased with the first 1.20.5 release
  • Nerf snow block, magma block, and TNT staff

Check out the Staff Mod wiki, now on a new domain!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.13.0

What's new since 0.12.0-beta

  • Campfire staff
  • Soul campfire staff

What changed since 0.12.0-beta

  • Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
  • Fix a staff model loading issue (not noticeable normally)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.12.0

What's new since 0.11.0-beta.2

What changed since 0.11.0-beta.2

  • Staff model
    • 3rd person model is 15% smaller, and is held near the center instead of the end
    • 1st person model is 32% percent smaller, and is held a bit forwards, like a trident, and no longer covers half of the screen
    • Add forward pointing staff model when right click is held
  • When right click is held, the players holds their hand and the staff where they look
  • Change magma block, snow block, and TNT staff
    • The projectiles/explosives now spawn at the staff's tip instead of the player's eyes, making it less obstructive
    • The staff user's velocity is added to the projectile's/explosive's velocity (except when flying, because Mojank)
    • TNT launched by the staff no longer ignores the staff's user (will explode on impact)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.11.0-beta.2

What's new since 0.11.0-beta

  • Fix publishing issues
    • Wrong primary file
    • Some dependencies not getting listed

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.11.0-beta

What's new since 0.10.0-beta

Forge. I caved.

⚠️ DO NOT DOWNLOAD +FORGE-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FORGE.JAR INSTEAD! ⚠️

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.11.0-beta

What's new since 0.10.0-beta

Forge. I caved.

⚠️ DO NOT DOWNLOAD +FABRIC-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FABRIC.JAR INSTEAD! ⚠️

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.10.0-beta

What's new since 0.9.0-beta

  • Added TNT Staff
    • Left click to shoot TNT
    • Explodes on impact
    • I have further ideas about TNT Staff, join the discussion here

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.9.0-beta

What's new since 0.8.0-beta

  • Added lightning rod
    • Same damage and attack speed as empty stick
    • Right click on a block to summon a lightning bolt during a thunderstorm (only works, if the block has sky light 15)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.8.0-beta

What's new since 0.7.0-beta

  • Added bell
    • 8 damage (4 hearts)
    • 1.5 attack speed
    • Rings, when attacking an entity
    • Rings on use

What changed since 0.7.0-beta

  • Throwing snowball now plays in its user's sound category instead of neutral
  • Breaking dev change: remove initializer API
    • Superseded by StaffItemHandler.register
    • Use main Fabric entry point

If you have suggestions on balancing and upcoming blocks, head over to Github discussions


Project members

opekope2

Owner


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
required
Project ID