Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.x
1.19.2–1.19.4
1.18.2
1.17.1
1.16.5
1.15.2
Platforms
Supported environments
Details
Licensed MIT
Published 3 years ago
Updated 3 days ago
Changelog
v3.0.39
Changes
- Hide arms bones always in items and only render arms when animations are playing for items.
- Added
AzArmorTrimLayer
for rendering armor trims (Credit to ZsoltMolnarrr)- Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
- Made entityCutout the default entity render type.
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now
Fixes
- Fixed builder config render type config completely overwriting the default render type setups
- Fixes hurt/death red overlay from not working on entities
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
Files
Metadata
Release channel
ReleaseVersion number
3.0.39Loaders
Game versions
1.21.1Downloads
966Publication date
October 8, 2025 at 10:04 PMPublisher

AzureDoom
Owner