Tags
Creators
Details
Licensed MIT
Published 4 years ago
Updated 10 hours ago
All versions
1.1.4
Release
azurelib-ornithe-b1.7.3-1.1.4.jar6 days ago 3
Compatibility
Minecraft: Java Edition
b1.7.3
Platform
Ornithe
Supported environments
Client and server
Required content
Any compatible version
Changes
v1.1.4
Additions
- Added
AzIkTargets.bone(name), an IK target that follows a bone as animated this frame, optionally offset from its pivot withbone(name, x, y, z). Animate the position of an empty target bone and the limb reaches for it, so you only keyframe where a hand or foot goes.
Fixes
- N/A
Changes
- N/A
Developer Notes
AzIkTargets.bonelooks the bone up once per animatable (and again if its model changes), and leaves the limb as animated if the model has no such bone. Keep the target bone outside the chain it drives, for example under the body or root; if it were inside the limb, moving the limb would move its own target.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7zlUOZvb:LxMInWDx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7zlUOZvb:LxMInWDx"
}

