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Details
Licensed MIT
Published 4 years ago
Updated last month
All versions
3.2.0
Release
azurelib-forge-1.19.2-3.2.0.jar10 months ago 187
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Changes
v3.2.0
THIS IS A BREAKING CHANGE, PLEASE ENSURE THE MODS THAT USE AZURELIB ARE UPDATED FIRST TO THIS VERSION, PLEASE GIVE THEM TIME TO UPDATE
Changes
- Removed old Geckolib 3.x code.
- Layers, Model Renderers, and Animators now take a Key to identify themselves.
- This will Long for Block Entities or UUID for Items (This includes Armor) and Entities.
- Adds AzItemRendererConfig#disableAnimationInAllContexts
- Per-instance model isolation for animations
- Implemented AzBone.deepCopy() (copies transforms, matrices, cubes, children, then saveInitialSnapshot()).
- Implemented AzBakedModel.deepCopy() (rebuilds a fresh bone tree via bone.deepCopy()).
- Deprecated pattern: do not call animator.setActiveModel(...) in the render loop (model is installed once during provideAnimator).
- Due to servers being weird with animations, AzIdentityRegistry#regsiter is required again to work properly with item and armor animations.
- Added fallback geo model for missing models.
- Extended AzRendererConfig and its Builder to BiFunction<Entity, T, ResourceLocation> model/texture/render type location providers.
- Enables entity-aware model/texture/render type selection across all render configurations.
- Subclasses like AzArmorRendererConfig now automatically support entity–item–based model lookups without custom overrides.
Fixes
- Fixed animation state leaking between instances that share the same geo model by isolating bones per animator.
- Fixed enableAnimationOnlyInContexts not working properly
- Fixed animation speed property not working properly
- Fixed Animated textures breaking with
GankolibGeckolib - Fixed a crash with armor if a bone is missing from the armor model.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7zlUOZvb:mMGf9w54"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7zlUOZvb:mMGf9w54"
}

